|
Post by glenn on Jun 19, 2012 16:15:08 GMT -5
Another nice feature would be the ability to load someone else unit or force, and hit Start Here or something, and have it open a new unit with all the previous units workings, so if I want to change the fluff or picture or simply exchange a weapon, i don't have to recreate the whole unit. This is shaping up super nice, thanks a lot for your hard work. You have taken something I anticipated to be painful and made it easy.
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jun 19, 2012 16:58:18 GMT -5
Registered users can now save their current filter settings on the unit list page as their account defaults. Those filters will be applied any time they go to the unit list page, but can be reset or overridden by using the filter select lists as normal.
What that means for you: You can set it to only ever show you your own units if you like, or to never show you any units that aren't rated at least a 3/5, or those that don't have images.
|
|
GJD
Grunt
Bigger than a breadbox
Posts: 97
|
Post by GJD on Jun 19, 2012 17:26:56 GMT -5
Ummmm..... my units all seem to have disappeared from the Units list? I can still see them if I go into the Force they are part of, but not on the overall unit list?
G.
|
|
GJD
Grunt
Bigger than a breadbox
Posts: 97
|
Post by GJD on Jun 19, 2012 17:28:12 GMT -5
whoa! No, wait, they're back again!
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jun 20, 2012 3:00:55 GMT -5
that was me - when I was made the save unit filter stuff live, I had a small bug which meant that it was always filtering out units which have images. Sorry! I develop everything on a different instance of the server but missed that bug before applying it to the live server.
|
|
GJD
Grunt
Bigger than a breadbox
Posts: 97
|
Post by GJD on Jun 20, 2012 4:28:25 GMT -5
Ahh, Ok. No probs. Once again, outstanding work.
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 9, 2012 7:29:42 GMT -5
I've added support for double unit and vehicles perkz/modz as Robin confirmed that it's not just commanders/specialists.
More majorly i've re-worked the unit editing page to take up less room as the number of options to edit are getting bigger and bigger and I'd like it to fit on most peoples screens!
It should look much the same but it's a fairly large re-work from using tables to divs and if anybody finds anything weird like parts of the screen appearing in random places other than where they should then please do let me know.
As a random aside - the Grunt'o'matic passed 200 registered users some time over the weekend. Cool!
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 9, 2012 10:28:35 GMT -5
I've rolled out support I did over the weekend for publishing/un-publishing unit cards. By default a unit card will not be published until you click on the 'publish' check-box and then save the unit. By default when looking at the unit list page a user will see only their own units PLUS any published units. Note that any units which are not yet published are still viewable by other users if they choose to change their filters to include un-published units. The aim is not to allow users to have secret cards (because I'd like to encourage card sharing) but to stop un-completed and test cards from clogging up the list of all unit cards. Let me know if you experience any problems. NB: All existing cards are still there but are flagged as un-published by default. So if you have pre-existing cards and you want everybody to see them by default then please publish them. I'll hand publish a fairly random selection of the pre-existing ones that I particularly like but there's no way I'll hand-publish how ever many hundred of them there are And I don't want to just mass-publish them as that kind of defeats the purpose!
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 9, 2012 16:26:25 GMT -5
Added support for re-ordering entries in a force. I got a couple of requests for it.
Just click the big green up/down arrows beside a force entry to move it up or down in the force.
if you don't see the arrows, then log in - only a forces owner can re-order it.
|
|
|
Post by jeffw75 on Jul 10, 2012 11:59:29 GMT -5
How come the artillery class weapons aren't available, Greg?
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 10, 2012 13:21:55 GMT -5
Probably because I broke it adding one of the most recent features! On my phone now, will check it after dinner :-)
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 10, 2012 13:57:47 GMT -5
Hmm, actually turns out it's because while I put in the stats for the artillery weapon I never actually made them selectable and nobody has noticed before now - or they didn't tell me about it if they did Should the four Artillery weapons - light through assault - only be selectable if you are an actual artillery unit or can it be mounted on Mecha and Tanks? I'd guess only artillery but I can't find confirmation either way in the rule-book yet.
|
|
|
Post by jeffw75 on Jul 10, 2012 14:11:47 GMT -5
I think artillery class weapons are only available to artillery, but it brings up another question:
I can, for example, stat a scout tank, but add assault grade weapons to it. I thought that the weapon class could not exceed that of the vehicle.
|
|
quozl
Sub General
Posts: 165
|
Post by quozl on Jul 10, 2012 14:19:02 GMT -5
It shouldn't but I don't enforce that, I leave it up to the user to choose whether or not to stick to that. I could enforce it but it'd be difficult enough to do as all the dynamic GUI stuff is Javascript running in the user's web-browser. Which is a giant PITA to do even fairly basic stuff like menu manipulation with compared to a normal desktop application or to the server back-end. If people would really want it, I'll make it happen but at the moment I'm working on the hopeful assumption that most people don't care about that particular foible
|
|
|
Post by jeffw75 on Jul 10, 2012 14:32:31 GMT -5
Cool, works for me, then.
|
|