GJD
Grunt
Bigger than a breadbox
Posts: 97
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Post by GJD on Jun 13, 2012 16:46:37 GMT -5
A couple of quick things:
Medic and tech specialist units don't indicate on the card that they are medics or techs.
GSV can only have one weapon, it seems, and you don't have the option of customising the weapon names.
Could you add to GSV units the number of transport slots they have?
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Post by underfire987 on Jun 14, 2012 1:21:05 GMT -5
OH this is not the project unit maker XD! i was wondering, "Why the hell didnt i get an email about it!" lol defo looks great man good work!
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 14, 2012 3:27:28 GMT -5
GSV can only have one weapon, it seems, and you don't have the option of customising the weapon names. GSV having more than 1 weapon is working for me, could you double check please? They have to be set to size medium or larger for the second slot to appear, which is correct I think. Their over-ride names wasn't working though. I've fixed that. Thanks for letting me know about it! Good points, I'll add them to the to-do list. Should be done fairly soonish, just real-life depending. Thanks again.
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GJD
Grunt
Bigger than a breadbox
Posts: 97
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Post by GJD on Jun 14, 2012 4:11:08 GMT -5
Hmm. Odd. GSV with more than 1 weapon works fine now. I could add weapons, but then got an error when I tried to save it. Top bit of work G.
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 14, 2012 5:48:32 GMT -5
Medic and tech specialist units don't indicate on the card that they are medics or techs. That's done. It was quick as I'd done the work before but I'd broken it a while back adding something else and never noticed Added Ram weapon entry to vehicle pages. Also added transport slots to GSV and ASV vehicle cards.
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GJD
Grunt
Bigger than a breadbox
Posts: 97
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Post by GJD on Jun 14, 2012 18:53:50 GMT -5
The ASV movement type seems to say Walk on the card PDF - not sure if that should be fly, perhaps?
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 15, 2012 6:05:24 GMT -5
Thanks GJD. That should be fixed now. You should be able to choose between the four air mobility types now and the air mobility name and speeds on the card should be correct.
I also did a big re-working of the unit list page filtering last night as I hadn't really thought about how many units people would make.
You can now – for example – list only units which are owned by you AND are specialists AND are by Ground Zero Games AND cost >= 5 points and <= 10 AND have images uploaded for them.
[edit]Your two forces are cool BTW, GJD! [/edit]
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Post by prosedragon on Jun 15, 2012 19:36:18 GMT -5
That page is great - thank you!
Will perks which affect stats (Higher Mods, for instance) eventually reflect on the unit's card?
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Post by gypsycomet on Jun 15, 2012 21:53:14 GMT -5
A couple things: -I've tried twice now and the email confirmation just never gets to my email. Is anyone else on GMail getting through? -Cards were working for me earlier this week, but are not now. Unit cards show name, points, and picture; nothing else. Force cards or multiple unit cards show one similarly incomplete card no matter the numbers I enter.
I'm on a slightly older Mac (PPC running a 10.4) if that helps any.
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Post by glenn on Jun 15, 2012 23:20:48 GMT -5
I started playing with your designer a bit, things that might be neat to implement would be a Thumbs Up option for units that people like, they can upvote them. Also the ability to see all units you upvote. The ability to have private or WIP units, so that people realize they need worked on still.
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 16, 2012 7:45:14 GMT -5
@ Gypsycomet. That's strange - from a quick look at the list of user emails, gmail would be the most common email provider amongst Grunt'o'matic users. Are you unable to log in now - your account is listed as active? I'm new to Macs, so all I know about 10.4 is that it's 7 years old and as I don't know much about Macs I couldn't tell you how old feature-wise the included browser is - i.e. have Apple been updating it in line with modern browsers, or just leaving it as is. I'd hazard it's just got security patches, as Apple don't like to give new stuff away for free I'd suggest installing Google Chrome, Firefox, or Opera. You could just use them for the Grunt'o'matic or other sites that require very modern browsers. I know most big sites will support older browsers flawlessly too, but I don't have the time (a lot!) to put into doing that, and I'd also need access to all sorts of various older browsers to ensure it really did work properly. The trade-off I'm going for is to try and make the site as functional as possible, but require one of the free modern browsers. That's assuming it is a browser issue, but that seems the most likely thing. If anybody else is experiencing stuff like this, please do tell me! The last thing I would want is for the site to be broken for a significant number of people and me not to find out, so I could fix it. So any bug reports welcome - but the first thing I'll say to them in reply will always be, 'please try with a recent browser'. Just to rule that out. Cards previously working but not now may be because I've been adding more features since launch and it's been using more and more dynamic html/ajax, which requires a modern browser. Or, it may be that I've just broken something and it happens to work for my two test accounts! All cards and forces show this for you? I'll check to see if there's anything helpful like an error logged.
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 16, 2012 7:47:59 GMT -5
glenn. Couldn't agree more, since launch it's become clear that I need those sort of things. It'll take a while as I've still got other house-keeping stuff to do first - like the fairly major browser/server AJAX changes required just to display a unit's cost dynamically as it's being edited - but I will get to some kind of rating system, including sorting by rating, min numbers of ratings required to be counted, WIP units. prosedragon. I don't know about the perks in stats. I was wondering about that, and could do it. Would people prefer the base stats or the stats modified by perks displayed - and then remembering not to add it again to the displayed stats?
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Post by papabees on Jun 16, 2012 10:31:00 GMT -5
I prefer them not added in if they are situational (+1 if in cover). but added in if they are a constant (+1 to move).
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Post by gypsycomet on Jun 16, 2012 10:51:30 GMT -5
Update: It appears to be a PDF interpretation issue. The files I'm getting are complete, but Preview is no longer reading them completely. Acrobat is seeing the PDFs properly. Why this changed between Tuesday and Friday I don't know.
--
As for stats reflecting Perks, if a stat is modified it should at least have an asterisk added as a reminder.
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Post by andylvv on Jun 16, 2012 11:10:57 GMT -5
Fantastic little creator. Already made my GDI force cards, and happily organised as an army.
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