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Post by timvidlak on Jan 30, 2013 16:21:17 GMT -5
Since I don't believe it is Specified in the Rules How Many Crew a Vehicle has when they Bail out I am Posting what Has worked for me. My Vehicle Crews generally consist of between 1 & 5 Crew depending on Vehicle Size & Class. 1 Model for Scout, Light & Medium Mechs + Some AAV + a few Fighters 2 Models for Most Scout & Light Vehicles + Heavy Mechs + Most AAV + Most Fighters 3 Models for Medium Tanks + Other GSV + most ASV + Some Assault Mechs 4 Models Heavy & Assault Tanks +some ASV + most Artillery With + 1 to the crew for Vehicles with Command Tek I'm not sure with Super Heavy Vehicles as I haven't used to many of these other than a couple Drop Ships. In addition the following is what I am using Stats for my Bailed out crews as they are vehicle crew not infantry. Shoot equals Skill -1 Minimum of 3 Assault equals Skill -2 Minimum of 3 Guard is equal to the Guard of the gruntz squad with the lowest Soak Stat -1 Minimum 10 Soak is equal to the Soak of the Lightest armored gurntz Squad in the Army Mental Stat equals Standard Mental stat for the army Skill equals the original vehicle Skill I am Posting this Separately from 2 other post with related subject 1st is Help creating rules for Armored Forces in Gruntz. Read more: gruntz15.proboards.com/index.cgi?action=display&board=disc&thread=1061&page=1#ixzz2JUoK5Wsa Secondly is my Modification Of the Bailing out & Air vehicles (Read 1 time) Read more: gruntz15.proboards.com/index.cgi?action=display&board=ps&thread=1062#ixzz2JUosU5TB
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Post by inrepose on Jan 31, 2013 3:49:52 GMT -5
That seems to work fine, a nice scale of drivers, gunners etc through the various size classes.
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Post by timvidlak on Jan 31, 2013 3:59:22 GMT -5
Thanks Robin this will be very important with my Armored Company. Just wanted to post what has worked for me in the Past.
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