|
Post by kealios on Sept 24, 2011 10:41:47 GMT -5
OK, didnt see anything about damage allocation. If a squad of 6 shoots at a squad of 4 and gets 3 hits, who dies?
In Epic: Armageddon, it is "front to back" ALWAYS. Therefore, positioning of models is critical. Not so much in this game, since both Squad Leaders and Heavy Weapons are replaced, but it might matter.
This WOULD matter if there is a model with a different Soak or Guard mixed into the unit, such as different Specialists operating as a Squad, or a Commander hiding amongst Gruntz, etc.
Second, in the example "Shoot Sequence" on p.18, it mentions that if a target is in split between cover and open, the firing unit needs to declare who is being fired upon. Does this mean that excess wounds are wasted? I assume this also applied to units split between "In LoS" and "Out of LoS"?
|
|
|
Post by puddingwrestler on Sept 24, 2011 16:53:57 GMT -5
I tend to roll every set of shoot dice seperately and nominate who is shooting at who, which removes the porblem and allows you to 'snipe' special weapons etc out of the unit.
|
|
|
Post by kealios on Sept 24, 2011 18:09:10 GMT -5
Doesnt that completely go against the recommendation on p.16, "it is recommended that unique pairs of colored d6 are used to enable you to roll the full unit's dice in one go"? I can see why you'd do it, but it certainly slows things instead of speeding anything up.
|
|
|
Post by puddingwrestler on Sept 25, 2011 1:11:16 GMT -5
I've only been playing VERY small games with one squad and a couple of vehicles per side, so it doesn't really matter.
|
|
Raziel
Grunt
Wargames NOOB
Posts: 51
|
Post by Raziel on Sept 25, 2011 5:32:27 GMT -5
I thought about it for a while and I know how to tackle this.
What you could do is make different shoulder pad colours matching dice colours, then I could use one die to mark the target, so you know who is atacking what, prevents the confusion, or just after dealing damage allow my oponent to remove units of their choice. I want my game to be fun, doesnt have to be strict with the rules.
|
|
|
Post by kealios on Sept 25, 2011 13:29:08 GMT -5
Believe it or not, "being strict with rules" prevents arguments, which asked fun to thrive. A damage allocation clarification is definitely needed, imho
|
|
|
Post by kikashi on Sept 27, 2011 19:46:52 GMT -5
Why does it matter? You can't kill the squad attachment or the squad leader, while there are other grunts in the squad, so just let the defender choose which men to remove. If you are not shooting at a Gruntz squad then you would need to specify your targets and roll separately.
|
|
|
Post by pancake on Sept 28, 2011 9:40:56 GMT -5
The SA weapon can be picked up if a grunt is with in 3 of him when he gets waxed. And he would be hit by AE weapons taking him out. The player who takes incoming fire Picks who's hit. If a commander is near or next to the sqaud state who your Gruntz are shooting at. If he has joined the squad, a rule is needed for this I've not had this in a game so would come to some Agreement with my club mates on this. Robin your thoughts please have we missed something In the rules.
|
|
|
Post by inrepose on Sept 29, 2011 8:38:42 GMT -5
Hi Nick,
Here is a similar question on assigning damage I answered recently:
Q: I've read in rules that after declaring at what target each of my squad model will shot, it is possible to use 6 pairs of different colored dices, to speedup the shoting.
But my question is: I rolled 6 pairs, and have 2 hits and 4 misses. Hits are blue dice and red dice. Now how can I tell wich of my guntz use blue and red dice and which model are missed?
What your solution guys? Do you place color dots equal to dice colour to each model base or what you method of resolving hits and misses?
Answer:
Thanks for the note.
Let me work this through:
1/ You target a Gruntz squad with your shooting Gruntz squad. 2/ You check range - they are all in range. 3/ You roll six pairs of dice. 4/ 2 Hit the target Guard. 5/ Roll damage. 6/ You can now select the two figures that were hit in the target squad including picking the Squad Attachment if it was in range.
Although shooting is specifically targeted, every model in the target unit was in range and has the same Guard and Soak, so none of the target factors are different. The rules cover the fact that you might hit the Squad Leader or Squad Attachment, because their roles are auto-replaced if killed i.e. Someone else in the squad takes that function and you just swap them for the other non leader/attachment models in the unit.
So really you don't need to mark anything on the table, it is just a quick roll with the paired dice and a quick second roll for damage with the shoot rolls that hit. I was designing it to be simple, fast and not to fussy about specific targets in the unit. I wanted to abstract the squad a little, so by fielding the unit you are getting the benefit of its firepower until its numbers are reduced.
The only time when shooting needs to be broken out is when you are aiming at multiple targets or targets in different cover. For example if you split unit fire by doing a concentrate fire action with 3 of the Gruntz squad at a light vehicle and at the same time fire the other 3 individually at a Gruntz squad you would need to roll separately or it will be confusing when you are targeting different Guard stats and cover factors. In this instance I would just roll and complete the shooting/damage rolls at one target (perhaps the vehicle first), then move onto the second target with the rest of the unit and roll them together.
So even if you decide to adjust the rules by giving the leader a different weapon, his function will still exist in the unit if his model is hit and Waxed- you just swap him for one of the other models in the unit. You can think of this abstracted leader/squad attachment waxing in two ways - either someone else in the squad puts themselves in harms way instead of the squad leader (taking the bullet for them) or when the leader goes down his second in command is quickly elected as the new squad leader in the group (think Starship Troopers with Rico getting his field promotion).
|
|
|
Post by kealios on Sept 29, 2011 11:54:16 GMT -5
Nice walkthrough, thanks!
You are basically saying "Attacker chooses who is waxed after all to-hit and damage rolls are completed", is this correct?
What about when using templates? Are only the models under the template viable targets, or can anyone be chosen when all is said and done?
|
|
|
Post by pancake on Sept 29, 2011 12:16:45 GMT -5
Cheers robin.
|
|