|
Post by timsnoddy on Nov 5, 2012 13:10:30 GMT -5
This came up on Saturday. Can an unsuppressed unit with the swarm perk use one action to move and the second action to assault? Giving it an effective assault range of 10". This is important as 10" is outside effective range of most infantry weapons. It would seem a huge advantage worth a lot more than a single point but assault only troops to me seem overpriced as is. I got up to 40pts for a unit of 10 with swarm and long runner perk.
|
|
|
Post by twogunsblazing on Nov 5, 2012 13:32:21 GMT -5
I have some assault only squads with Swarm and Ultimate Agility. I previously had them with Swarm and Long Runner.
I was playing it how you suggest. First action move 6", second action was charge for 8" (6"+2" charge bonus) -> so a total distance covered of 14" to get into an assault -> could you use a commnader push move previous to this to get another 6" move -> 20" effective charge range?
Anyway, I thought this was too much so I swaped out the Long Runners for Ultimate Agility (and also becuase I preffered the thematic flavour of moving more easily through difficult terrain) and it is now 12" total charge range (move+charge)...or 17" if you used the commander push move...although I am thinking of disallowing the push move for my army as I think it is too great a range for a charge...on the other hand though it will only happen once per turn...
I agree that I think assault only troops are over priced and I think the swarm perk is a great help to them, especially when combined with either Ultimate Agility or Long Runners perks and the commander push move. The Swarm perk will also let them dismount from a troop carrier with their first action and then assault with their second action....a great perk for assault only troops in my opinion.
|
|
|
Post by inrepose on Nov 6, 2012 9:15:43 GMT -5
This came up on Saturday. Can an unsuppressed unit with the swarm perk use one action to move and the second action to assault? Giving it an effective assault range of 10". This is important as 10" is outside effective range of most infantry weapons. It would seem a huge advantage worth a lot more than a single point but assault only troops to me seem overpriced as is. I got up to 40pts for a unit of 10 with swarm and long runner perk. Yes they can assault with 1 action but just like a push move then assault it is still at the longer movement range. It won't stop the defender making the react fire attack as the unit approaches - you don't have to check for range because it is assumed the defenders are firing at the most ideal location for them to fire, it won't count as double base range or anything. Also I just wanted to confirm that you understood that all weapons can fire at twice the range listed in the statistics but with the negative modifier for long range. Those pts do add up for units that can do the longer moves and assault, I thought they were a fair balance considering the advantage of the longer movement and single action assault.
|
|
|
Post by timsnoddy on Nov 6, 2012 15:12:05 GMT -5
This came up on Saturday. Can an unsuppressed unit with the swarm perk use one action to move and the second action to assault? Giving it an effective assault range of 10". This is important as 10" is outside effective range of most infantry weapons. It would seem a huge advantage worth a lot more than a single point but assault only troops to me seem overpriced as is. I got up to 40pts for a unit of 10 with swarm and long runner perk. Yes they can assault with 1 action but just like a push move then assault it is still at the longer movement range. It won't stop the defender making the react fire attack as the unit approaches - you don't have to check for range because it is assumed the defenders are firing at the most ideal location for them to fire, it won't count as double base range or anything. Also I just wanted to confirm that you understood that all weapons can fire at twice the range listed in the statistics but with the negative modifier for long range. Those pts do add up for units that can do the longer moves and assault, I thought they were a fair balance considering the advantage of the longer movement and single action assault. Thanks for the clarification Robin. I did get the bit about ranges and firing at the optimal moment. The point I was trying to make was that a move and assault in a single turn means the assaulting unit will probably avoid a turn of fire against it inside effective range. It can go from long range to contact in a single turn. Now knowing this and TGB's thoughts on assaulting from vehicles the points don't look too bad.
|
|