Hi Robin,
Finally persuaded some of my local group to give Gruntz ago, and have managed to get in a couple of games. Yay!
Very positive feedback, although the lack of multi-shot anti-personnel weapons was viewed as being odd. I may give the ‘Full-auto” rule ago after we have played a few more basic games.
We did a few questions though:
1. During the setup, who gets to choose the table edge?
I ruled that the person deploying first go to choose the table edge. Is that correct?
Yes - I need to clear table edge up.
2. When a squad embarks/disembarks from a transport, the rules state that it takes 1 Action to do, but it is not clear if that is from both the squad and the transport, or just the squad. I ruled that it was both. Was I right?
Only the unit disembarking takes an action, so you can do it after a vehicle moves and shoots its weapon.
3. To use the “Light’em up” perk, I ruled that 1 shooter in the squad with that perk, should declare a non-lethal shot, and just roll to hit. If successful, no damage roll is made but the target is considered “painted”. However, as the squad fire is simultaneous, I ruled that the other squad members could not take advantage of the targets “painted” status until the following activation. Is this what you intended?
It was more of an auto-paint as an action. I will clarify in the v1.1 free update.
4. There was some confusion over “Cavalry”, particularly, could they ram, or be rammed like vehicles or as infantry? I decided Infantry.
Yes you are right.
5. Why do Anti-Infantry weapons have an AP but no AE value? Shouldn't it be the other way around?
They are built as AP type weapons, I am working on some off-board AE artillery.
regards,
Mark