Post by timvidlak on Sept 13, 2012 12:09:25 GMT -5
I was wondering what Scale engagements other 15mm Gamers are playing. I myself got into 15mm so I could play Games on a Larger Tactical Level & be able to use Combined Arm Forces without it being Silly as it is in most 28mm Games. I Have Been Playing Tactical Engagement using a Minimum of a Full Platoon + associated Support Units & have started playing Games with Multiple Platoons & even in some cases going above the Company Level with some Forces. I always attempt to keep Forces Involved in the Game Balanced the Points are Secondary as The group I game with prefer to play Narrative Story Driven Scenarios. When we First Started Playing Gruntz My Gaming Group Decided we could have more fun with playing using Full TO&E's for the Forces Involved. Gruntz has been a Really Good Rules System for this Size Tactical Engagements & only Required a Couple of Small Tweaks to Make the Rules Work for Tactical Engagements of Platoon & Company Level in the Game. I Play with the following Modifications to the Core Rules to allow Larger Games of Gruntz. .
First I am using a Modified version of the Optional Card Activation from the Core Rules Book. The First thing to do Before Troop Deployment & the Beginning of the Game is to assign Every Unit a Card to represent it. This Card will activate the Unit when it is Drawn.
In Addition Commanders & Sub Commanders Must be assigned to a Squad making it into a Command Squad which gain a Unit Coherency of 6" Since they are led by a Commander or Sub Commander.
Medics & Mechanics must be assigned to a Squads Starting with Command Squads then they may be assigned to other Squads but may use separate actions when activated as long as they stay within unit Coherency .
All Weapons Specialist have to be Assigned to a Particular Squad or formed into Small Squads with 2 to 4 teams per squad & & All other Specialist will also be formed into squads of 2-6 models, they Activate as A Squad but May Choose up to 2 Targets when Firing their Weapons & must stay within 6" Unit Coherency.
Vehicles Form Squadrons of 2 to 4 models with a 9" unit coherency for Vehicles to represent their size & may each choose it's own target when firing it's weapons. Supper Heavy & Assault Vehicles Do not Have to Form Squadrons. I haven't used Vehicles of this Size yet.
These modified rules are for large games above the Platoon Level. These rules work for games including Multiple platoons even going up to Company Level engagements & Larger. Approximately 1000 to 2000 Points & Above. Using this Activation system really give a feel of the chaos that occurs on the battle field as you are not guaranteed when your next unit will activate or which of your units will activate & make it so you don't have to wait for your opponent to finish all his Units activations before you get a chance to respond.
First I am using a Modified version of the Optional Card Activation from the Core Rules Book. The First thing to do Before Troop Deployment & the Beginning of the Game is to assign Every Unit a Card to represent it. This Card will activate the Unit when it is Drawn.
In Addition Commanders & Sub Commanders Must be assigned to a Squad making it into a Command Squad which gain a Unit Coherency of 6" Since they are led by a Commander or Sub Commander.
Medics & Mechanics must be assigned to a Squads Starting with Command Squads then they may be assigned to other Squads but may use separate actions when activated as long as they stay within unit Coherency .
All Weapons Specialist have to be Assigned to a Particular Squad or formed into Small Squads with 2 to 4 teams per squad & & All other Specialist will also be formed into squads of 2-6 models, they Activate as A Squad but May Choose up to 2 Targets when Firing their Weapons & must stay within 6" Unit Coherency.
Vehicles Form Squadrons of 2 to 4 models with a 9" unit coherency for Vehicles to represent their size & may each choose it's own target when firing it's weapons. Supper Heavy & Assault Vehicles Do not Have to Form Squadrons. I haven't used Vehicles of this Size yet.
These modified rules are for large games above the Platoon Level. These rules work for games including Multiple platoons even going up to Company Level engagements & Larger. Approximately 1000 to 2000 Points & Above. Using this Activation system really give a feel of the chaos that occurs on the battle field as you are not guaranteed when your next unit will activate or which of your units will activate & make it so you don't have to wait for your opponent to finish all his Units activations before you get a chance to respond.