wikkid
Sub General
Gruntz General
Posts: 236
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Post by wikkid on Aug 9, 2012 15:07:12 GMT -5
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Post by inrepose on Aug 10, 2012 9:19:53 GMT -5
I might reduce it to one missile pod. Mostly because you are loading a lot of points in weapons for a medium mecha. Given the abstracted concept behind the design of Gruntz it might be better to bundle the "Missile" capability of the model under on Missile pod weapon. I know I would be worried about the damage taking potential of a medium mecha with lots of weapons. - It puts a lot of points into a medium hull. I had not intended to make Gruntz a game where every weapon on a model was represented but have had significant player pressure to add more weapons - which I was happy to comply with to cope with mecha bristling with weapons. I think it depends on your own personal choice on design though, even though you have medium hull, you still have a lot of damage output to dish out to your opponent. A bit of a glass assassin. Now to find someone who will make us a Blackhawk model with loads of lasers!
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Post by papabees on Aug 10, 2012 10:34:44 GMT -5
HeHe. You read my mind Robin. I have been trying to think of a reasonable way to stat out some of the Btech designs as that was my first love. I suppose one could call the weapon "Medium Laser Battery" and have one or two attacks. The big issue I'm having is how effective missile weapons are. I need something with good range but that is only marginally effective vs. armor as opposed to the missile stats we have now. Something like Dmg 10-12 total.
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wikkid
Sub General
Gruntz General
Posts: 236
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Post by wikkid on Aug 10, 2012 11:59:43 GMT -5
I built two into this so I could fire both, using the Mecha can fire twice ruling.
Or can vehicle/mecha still fire a weapon twice in a firing action if there is only one of it (tank main gun for instance)?
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Post by inrepose on Aug 13, 2012 5:53:04 GMT -5
No you are right, you can fire all weapons with the incremental negative to the shooting. However the mains guns are ROF 1.
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