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Post by simmo on Jun 28, 2012 13:45:27 GMT -5
A situation happened in a game last night when a squad of 6 got completely waxed. The player said they didn't have to dice for condition brown as there was no one left. On his activation he then auto healed two of the squad who were then able to carry on as if nothing had happened! Is this right?
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Post by papabees on Jun 29, 2012 16:14:38 GMT -5
no.
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Post by simmo on Jun 29, 2012 16:28:36 GMT -5
Well I did try to argue some common sense here. That the two auto healed would look around at their fallen buddies and so consider their situation.
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Post by timsnoddy on Jun 30, 2012 4:50:20 GMT -5
This is one of those situations that falls through the net of rule writing to cover every possibility. I think the sensible way to have played it was that the unit should have rolled for condition brown as normal exactly because it had the chance of auto healing. If it did not there would have been no point. Thus when it activated and potentially auto healed it's morale condition would have already been determined. I use an optional rule caused heavy casualties. For every casualty over the minimum required to cause a condition brown test add one to the test dice. So in this case if the squad had six members it would have been adding +3 to the die roll for condition brown. I find it a little more realistic for units taking really bad casualties to be more likely to rout.
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Post by inrepose on Jul 4, 2012 3:20:10 GMT -5
This is a tricky one. I think it is fair to say the Waxed grunts would not run because they are injured or incapacitated in some way. However I would have said that they should at least start suppressed when recovering from the heal.
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