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Post by wulfric on Jun 13, 2012 3:16:28 GMT -5
In order to get a feel for how things are priced, I was trying to build some equivalent units from the <heresy> GW Imperial Guard codex </heresy>. A standard 10-man Infantry squad might have a 'special' weapon and a 'heavy' weapon, which I intended to represent with a squad attachment and a specialist respectively. So I thought... six man gruntz squad, two attachments (one of which has a grenade launcher) makes 8. Shoot - Seasoned - 2 pts Assault - Trained - 1 pt Guard - Medium - 4 pts Soak - Light - 3 pts Mental - Trained - 1 pt Skill - Seasoned - 3 pts Laser rifle - 3pts HE grenades - 1 pt Small CC - 0 pts I want two additional men; one with a grenade launcher and one with a laser rifle. Base cost - 2 pts x2 - 4 pts Laser rifle - 3pts SA Grenade Launcher - 4 pts HE grenades - 1 pt x2 = 2 pts Total 1+18+13 = 32/2 = 16 pts for the entire squad Is this right? I just want to be sure that I need to pay for the Laser Rifle and grenades for the additional guy; he comes with the stats of the squad, but not their equipment, correct? Cheers, Colin PS - The specialist would be: Size - Scout - 1 pt Mobility - Gruntz walk - 0 pts Shoot - Seasoned - 2 pts Assault - Trained - 1 pt Mental - Trained - 1 pt Skill - Seasoned - 3 pts Heavy Laser - 6 pts HE grenades - 1 pt Small CC - 0 pts Total 1 + 15 = 16/2 = 8 pts
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Post by inrepose on Jun 19, 2012 7:47:06 GMT -5
You don't pay for the SA base kit, just the larger weapon they carry. For other purposes you can assume they have the standard squad weapon on hand (and can use it instead of the SA weapon if desired).
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Post by wulfric on Jun 19, 2012 9:22:26 GMT -5
So that would be:
Base cost - 2 pts x2 - 4 pts Laser rifle - free SA Grenade Launcher - 4 pts HE grenades - free
Total 1+18+8 = 27/2 = 14 pts for the entire squad
Many thanks...
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Post by aunderwo on Jun 26, 2012 18:27:23 GMT -5
You don't pay for the SA base kit, just the larger weapon they carry. For other purposes you can assume they have the standard squad weapon on hand (and can use it instead of the SA weapon if desired). I don't understand this. On page 32 f the rules it says that the base cost for a SA. Is 2 points.
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Post by gypsycomet on Jun 26, 2012 21:13:00 GMT -5
Right. That 2 points is basically the "add a body" cost. You *don't* buy all the stats again; THAT is what he means by "base kit". You then buy the new body a weapon assortment. The cost of the SA is added to a squad *before* division.
One thing I would like to see changed is removing the automatic disqualification from participating in a Concentrated Fire action. If the SA has the same firearm as the squad he should be able to participate, even though he won't add to the bonus. His presence allows the squad to take casualties and keep the full bonus a little longer. There is otherwise no point in allowing an SA to take the same weapons loadout as the base squad, and the Concentrated Fire rule already has a maximum in place. The use of a different weapon should be all it takes to disqualify an SA from participating.
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Post by aunderwo on Jun 27, 2012 2:03:32 GMT -5
Right. That 2 points is basically the "add a body" cost. You *don't* buy all the stats again; THAT is what he means by "base kit". You then buy the new body a weapon assortment. The cost of the SA is added to a squad *before* division. One thing I would like to see changed is removing the automatic disqualification from participating in a Concentrated Fire action. If the SA has the same firearm as the squad he should be able to participate, even though he won't add to the bonus. His presence allows the squad to take casualties and keep the full bonus a little longer. There is otherwise no point in allowing an SA to take the same weapons loadout as the base squad, and the Concentrated Fire rule already has a maximum in place. The use of a different weapon should be all it takes to disqualify an SA from participating. Thanks for the reply. Why does in repose say "You don't pay for the SA base kit, just the larger weapon they carry"? The way I read it is that you take the base kit add the weapons and then add that total to the gruntz squad cost before dividing by 2. I'm also wondering therefor what points score should be recorded on the profile card for a SA. Thanks, Anthony
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Post by aunderwo on Jun 27, 2012 3:44:03 GMT -5
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quozl
Sub General
Posts: 165
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Post by quozl on Jun 27, 2012 4:12:07 GMT -5
I think that those cards pre-date the 1.0 rules, Aunderwo. So their point costing isn't an exact match anymore. It won't matter if you're both playing with those cards, or you could put the stats into www.gruntomatic.com or the upcoming official Barracks program when it comes out (in August IIRC). Either of those should give you the correct points values. Another alternative is to use the official unit cost calculator spreadsheets that come bundled with the rules IIRC, or if not then they're definitely available on the Gruntz 15mm yahoo group page.
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Post by aunderwo on Jun 27, 2012 4:59:58 GMT -5
Thanks for pointing out the army builder spread sheet. (Not in the rules download but on the Yahoo group site) uk.groups.yahoo.com/group/gruntz-scifi/files/army%20buillder/Interestingly when building a gruntz squad on the Barracks tab, if adding a squad support (same as attachment?) then only the weapon score is added not the base cost of 2 as well. I think there is some discrepancy between the rules and the army builder? Can anybody clear this up? Hopefully 1.1 rules will standardise and clarify all of this. Cheers Anthony
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Post by inrepose on Jul 4, 2012 5:19:22 GMT -5
I think there are a few holes in the builder Anthony. The closest to a correct build will be the full Barracks application. It looks like the base cost is being missed in the older spreadsheet but you will be at least getting a close approximate figure for gaming.
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