Post by drsid on Mar 26, 2012 11:54:06 GMT -5
My Micropanzer figures arrived, so I decided to figure out their game statistics. I haven't done any points on the following, just an idea of what they should look like. As they are an elite force, I decided to make them the military arm of the Special Contact Agency in the setting. I will be adding power armored troops from GZG as well as the grav hover-sled vehicles.
Special Contact Agency - Interdiction Section (SCA-IS)
Though the SCA frequently utilizes mercenary contracts when military intervention is needed; they also maintain cadre of highly trained and well-equipped soldiers. As the SCA does not maintain a standing army, any particular incident is handled by an ad-hoc force mustered by the IS. The men and women of the interdiction forces are often supported by mecha and grav-based technology.
Miniatures used: MicroPanzer; GZG NAC
Commander
IS teams are led by an officer who often selects his own force and is granted a great deal of autonomy in carrying out the mission objectives.
Shoot: Expert (6)
Assault: Elite (7)
Guard: Medium (12)
Soak: Light (12)
Mental: Expert (8)
Skill: None (0)
Damage: Medium (16)
Weapons: Gauss Rifle (Projectile rifle); Plasma Pistol & Basic CCW; High Explosive Grenades
Perks: Force Shields; Geardo
Rifle Squad
The Rifle squad are the core of IS force; highly trained and well equipped, six-man teams are often lightly armored and supported by autonomous drones. They utilized the advanced Sandhurst Industries Gauss Rifle.
Shoot: Veteran (5)
Assault: Seasoned (4)
Guard: Medium (12)
Soak: Light (12)
Mental: Seasoned (6)
Skill: None (0)
Weapons: Gauss Rifle (Projectile rifle); Pistol & Basic CCW; High Explosive Grenades
Perks: Geardo
Rifle Squad Autonomous Support Drone (2 per squad) equipped with either SA Missile Launcher or SA Medium Plasma
Special Weapons Squad
The special weapon squads are the more heavily armed units of the IS. They are either equipped with heavy laser guns or plasma guns. Though these heavy weapons reduce their agility, they pack a greater punch than the rifle squad.
Shoot: Veteran (5)
Assault: Seasoned (4)
Guard: Slow (10)
Soak: Light (12)
Mental: Seasoned (6)
Skill: None (0)
Weapons: Plasma Gun OR Laser Gun; Pistol & Basic CCW
Perks: Geardo
Sniper Team
The sniper teams consists of specialists that act independently on the field to harass the enemy.
Size: Light
Mobility: Walk Gruntz
Shoot: Expert (6)
Assault: Seasoned (4)
Mental: Expert (8)
Skill: 0
Perks: Active Camo; Snipe
Weapons: Heavy Sniper Rifle; Pistol & CCW
Thoughts? Feedback?
Special Contact Agency - Interdiction Section (SCA-IS)
Though the SCA frequently utilizes mercenary contracts when military intervention is needed; they also maintain cadre of highly trained and well-equipped soldiers. As the SCA does not maintain a standing army, any particular incident is handled by an ad-hoc force mustered by the IS. The men and women of the interdiction forces are often supported by mecha and grav-based technology.
Miniatures used: MicroPanzer; GZG NAC
Commander
IS teams are led by an officer who often selects his own force and is granted a great deal of autonomy in carrying out the mission objectives.
Shoot: Expert (6)
Assault: Elite (7)
Guard: Medium (12)
Soak: Light (12)
Mental: Expert (8)
Skill: None (0)
Damage: Medium (16)
Weapons: Gauss Rifle (Projectile rifle); Plasma Pistol & Basic CCW; High Explosive Grenades
Perks: Force Shields; Geardo
Rifle Squad
The Rifle squad are the core of IS force; highly trained and well equipped, six-man teams are often lightly armored and supported by autonomous drones. They utilized the advanced Sandhurst Industries Gauss Rifle.
Shoot: Veteran (5)
Assault: Seasoned (4)
Guard: Medium (12)
Soak: Light (12)
Mental: Seasoned (6)
Skill: None (0)
Weapons: Gauss Rifle (Projectile rifle); Pistol & Basic CCW; High Explosive Grenades
Perks: Geardo
Rifle Squad Autonomous Support Drone (2 per squad) equipped with either SA Missile Launcher or SA Medium Plasma
Special Weapons Squad
The special weapon squads are the more heavily armed units of the IS. They are either equipped with heavy laser guns or plasma guns. Though these heavy weapons reduce their agility, they pack a greater punch than the rifle squad.
Shoot: Veteran (5)
Assault: Seasoned (4)
Guard: Slow (10)
Soak: Light (12)
Mental: Seasoned (6)
Skill: None (0)
Weapons: Plasma Gun OR Laser Gun; Pistol & Basic CCW
Perks: Geardo
Sniper Team
The sniper teams consists of specialists that act independently on the field to harass the enemy.
Size: Light
Mobility: Walk Gruntz
Shoot: Expert (6)
Assault: Seasoned (4)
Mental: Expert (8)
Skill: 0
Perks: Active Camo; Snipe
Weapons: Heavy Sniper Rifle; Pistol & CCW
Thoughts? Feedback?