wikkid
Sub General
Gruntz General
Posts: 236
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Post by wikkid on Mar 8, 2012 16:35:45 GMT -5
Ground attack ASV may not carry troops.
Weapons/skill/modz unchanged.
Light and scout may carry no bombs. Medium may carry 4 points of bombs. Heavy may carry 6 points of bombs. Assault may carry 8 points bombs.
Ordinance is all single shot (this will mean a little record keeping on the stat card).
Ordinance is used in a similar manner to ‘Rapid Drop and Dust Off’ only it is not Gruntz being dropped off, it’s a bomb run (bomb blast marker placed under the bombing ASV, with the ASV at the centre).
Bomb costs. Light 1pt Medium 2pts Heavy 3 pts Assault 4 pts.
Bomb damage, blast radius and AP as per missiles of the same class
Bombs may be carried in any combination up to the maximum load of the ASV.
E.g. an Assault ASV (8 point load) could carry 2 x 4pt assault class bombs or 8 x light class bombs.
Bombs may be dropped singly or in groups (using the above example) the Assault ASV (8 x light bombs) could make 1 bomb run and drop 8 bombs or 4 runs of 2 bombs each etc.
Bomb attacks use the pilot skill not shoot. Misses deviate as per artillery rules.
Your thoughts?
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Post by gypsycomet on Mar 8, 2012 17:52:24 GMT -5
Define ordnance loads in transport point equivalents and you don't need to provide a vehicular variant for the ASV. Provide TP-sized drops in several varieties (pin-point, narrow burst, Zip Code Killer, and "trenching tool") and load a normal ASV.
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