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Post by papabees on Mar 3, 2012 12:49:53 GMT -5
So I played my first couple games and I feel like my models almost always have to get into short range to have any hope of hitting. that -4 at long range is killer. So what i am going to try in my next game is a range band type panalty. What I intend to do is basically the listed range for a weapon works as is, the next range increment is -2, followed by -4 etc. Essentially this means a weapon with an 8" range would be -2 from 9-16", -4 from 17-24" etc.
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Post by ski2060 on Mar 3, 2012 14:48:54 GMT -5
Interesting. I may have to try that out if 1.1 isn't out when I get my forces painted up and ready to play.
It certainly gives a more realistic scaling for weapon ranges.
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Post by timsnoddy on Mar 3, 2012 15:36:00 GMT -5
I think the intention is to drop the range penalty to -3 at long range in 1.1 Remember going prone really helps to hit at long range. Haven't tried -3 yet but -4 didn't seem far off to me.
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Post by inrepose on Mar 3, 2012 15:41:31 GMT -5
Yep Timsnoddy is right, penalty is dropping to -3. I think the answer is similar to a recent post on elevation whilst shooting, rather than have various checks to confirm ranges I wanted to keep it simple with short and long. The -4 was decided on after a lot of playtesting, mostly because we often found that the early games with small modifiers on longer ranges resulted in a turkey shoot of troops lined up and taking pot shots. The modifier pushed Gruntz in closer with the light arms. I think -3 works well now, especially if you don't move and get the +1, for an effective -2 at long range.
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