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Post by droffset on Feb 10, 2012 17:02:32 GMT -5
Hello, I have a lot of 6mm minis created by that big company(jee-dub) and I'm putting infantry on 12mm individual bases Angel Barracks style. I don't have a lot of 15mm minis yet, so the intention is to play Gruntz with Epic minis until I can build up my 15mm mini collection. Here's a spreadsheet where I'm putting my statlist work. docs.google.com/spreadsheet/ccc?key=0ApIwOP-PR9sSdEN2S1VrR0VBRU56bEVxVVY0UHpRVFEThe names have been changed to the Future War Commander versions, which can be obtained from this pdf in the downloads section of their website: www.blitzkrieg-commander.com/Downloads/Publications/FWC/FWC-CustomLists.pdfSelfishly, I'll probably only complete the models I own. I have CoreMarines, Old Ones(Eldritch), and HunterScavengers minis. If anyone would like to help me fill out the spreadsheet let me know and I can add you to the editor list. In case you're curious, I'll be playing with the following distance conversions: Distance conversion: Multiply by 1.75 and call it centimeters, so 4 inches becomes 7cm. It just looks nice to my eyes, no other reason. in---cm 4----7 5----8.75 6----10.5 7----12.25 8----14 9----15.75 10----17.5 11----19.25 12----21 13----22.75 14----24.5 15----26.25 16----28 17----29.75 18----31.5 19----33.25 20----35 21----36.75 22----38.5
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Post by comstar on Feb 11, 2012 3:36:44 GMT -5
Nice idea but I would either stick to standard ranges or double and covert them to cm as will be alot easier on the brain I was going to try this but with the multi base rules just to see if it felt right
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Post by papabees on Feb 11, 2012 13:23:43 GMT -5
Nice idea but I would either stick to standard ranges or double and covert them to cm as will be alot easier on the brain I was going to try this but with the multi base rules just to see if it felt right That is an interesting idea. I have a bunch of CAV and Btech stuff and I wondered what a big vehicle heavy game might be like. hmmm.
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Post by comstar on Feb 11, 2012 17:02:11 GMT -5
Lots of vehicles may bog down a bit but should work ok. I may at that scale make them into squadrons to help with activation a bit! And definitely do alternating activation otherwise it will be a slaughter for one side! Cant wait to try it out now
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Post by droffset on Feb 11, 2012 22:23:05 GMT -5
It's just a matter of changing the numbers on a card and writing 'cm' next to it. Maybe round up or down to taste as well. I was going to try to the group base rules too and still might, but I like the way Angel Barrack's minis look and have the bits on hand to do it. 6mm minis individually based by drOffset, on Flickr
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Post by comstar on Feb 12, 2012 4:06:13 GMT -5
Looking good so far I once did a travel 40k set (back in the 90's) with mangnitized bases (fridge magnets) on the bottom of the infantry and a couple for each vehicle and I played on sheet metal in a box which was painted so every thing stayed in place ... Memories
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Post by inrepose on Feb 13, 2012 5:35:24 GMT -5
I have copious notes on a 6mm version. It needs a lot of work but will streamline various squad related items to reduce the dice rolling. Tanks will also pop easier with less book keeping, but probably still using cards with damage stats but with Tanks purchased as Task Groups (Part of a Battlegroup), so your points will usually purchase a group of 4 MBT (Main Tanks) - 4 on one profile card. The same will apply to other vehicles. So basically a Task group could have between CIRCA 12 and 20 vehicles and perhaps 80+ Gruntz (In sections of 8).
You could play that with Gruntz 15mm but you would have a long game. The 6mm version will be quicker and designed for the smaller scale. I have to get v1.1. out first before I start any further work on 6mm.
I also want to be able to have some fine detail even in the 6mm version, so you can play out scenarios with interesting objectives, rather than just another line up and dice grind.
I am interested to see how you get one with the scale, I think ranges and damage could be an issue at the moment because the vehicles will take a long time to destroy. Then again you could play it in the Battletech style where it does take a lot to knock out a heavy tank. You really do need a lot of time if you play Battletech with a lot of mixed infantry, tanks and mecha and Gruntz is probably still a quicker game because you don't have 100+ damage box's to fill in.
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Post by inrepose on Feb 13, 2012 5:41:39 GMT -5
BTW: Here is some of my 6mm terrain. Lots of Snapdragon resin items on the board.
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Post by papabees on Feb 13, 2012 7:58:59 GMT -5
I have copious notes on a 6mm version. It needs a lot of work but will streamline various squad related items to reduce the dice rolling. Tanks will also pop easier with less book keeping, but probably still using cards with damage stats but with Tanks purchased as Task Groups (Part of a Battlegroup), so your points will usually purchase a group of 4 MBT (Main Tanks) - 4 on one profile card. The same will apply to other vehicles. So basically a Task group could have between CIRCA 12 and 20 vehicles and perhaps 80+ Gruntz (In sections of 8). You could play that with Gruntz 15mm but you would have a long game. The 6mm version will be quicker and designed for the smaller scale. I have to get v1.1. out first before I start any further work on 6mm. I also want to be able to have some fine detail even in the 6mm version, so you can play out scenarios with interesting objectives, rather than just another line up and dice grind. I am interested to see how you get one with the scale, I think ranges and damage could be an issue at the moment because the vehicles will take a long time to destroy. Then again you could play it in the Battletech style where it does take a lot to knock out a heavy tank. You really do need a lot of time if you play Battletech with a lot of mixed infantry, tanks and mecha and Gruntz is probably still a quicker game because you don't have 100+ damage box's to fill in. You read my mind. Btech was where I was thinking of going for 6mm stuff. By the way I've drooled over that terrain for years.
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Post by droffset on Feb 14, 2012 4:10:19 GMT -5
Cheers Robin, I probably wouldn't try a huge number of models per game anyway at this scale, just two or three squads with APCs, maybe a couple of tanks or mechs each, like a 15mm game. I like it for the long ranges too, and the visual of the guys running around a big 4x4 foot area. Looks like monitoring a mission through a satellite uplink, and the engagement can cover whole neighborhoods(all theory, I need to try it first...). I sort of like that tanks would survive a bit longer, I like having toys get a shot or two off before taking them off the table. I'm coming from the Warmachine/Hordes mindset anyway, so I like resilient stuff like heavy jacks. I still have the plastic minis from the old Btech box set, will need to dig those out now. I have fond memories of making my buddies play the game with me in high school. Awesome table by the way.
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Post by skullhamma on Aug 27, 2015 8:55:04 GMT -5
Sorry for the Thread Necromancy... is there still a 6mm version to expect? I would gladly support a project like that.
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Post by urbanbunny on Aug 27, 2015 14:30:50 GMT -5
Love to see a 6mm version of gruntz, I have a bunch of old Epic armies that want to come out for a run
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Post by comstar on Aug 27, 2015 16:21:51 GMT -5
I dont know how far Robin got with this but I have had a couple of goes at doing this straight out of the box and it seems to work but can bind with lots on the table. I kept to the normal inches and it seemed ok visually but may have changed to cm for biger games. To speed it up I have made vehicles in to a groups of three using the one card and each time you get to a third of the hit points a vehicle is destroyed. There is no critcals or explosions to worry about. The usual squad coherancy works fine for the group. Each tank can fire one weapon only each activation. For infantry I did the same so three squads to the one card for them so a six man squad has two hit points instead of six. Again they fire only one weapon each activation unless they have a squad attachment then two. Commander I kept the same as normal game just ensured it had less hit points. Specialist again I did them simular to the vehicles and grunts but required a bit more work. It was fun and looked "epic" in a small kind of way
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Post by skullhamma on Sept 1, 2015 14:30:18 GMT -5
Seems like a good solution, I will try it out. Still I would appreciate a "real" 6mm version of the game. Maybe some day...
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Post by yorkie on Oct 9, 2015 18:17:21 GMT -5
Id love to see a 6mm version too!
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