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Post by blackknight on Dec 29, 2011 22:15:02 GMT -5
i got a ground zero box starter set years ago for stargrunt/hammer slammers. in it there is a squad of 6 power armour guys, two have shoulder mount missile launchers. my question is how should i point these up? as a normal squad does not allow attachments with squads less than 6 'normal gruntz'.
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Post by Hayden on Dec 30, 2011 0:27:37 GMT -5
i think there is exeption for power armour guys
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Post by comstar on Dec 30, 2011 2:27:42 GMT -5
No but it allows the additional weapons just add the cost of two SA Missile launchers and you will be good
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Post by blackknight on Dec 30, 2011 3:20:09 GMT -5
i see you done this commstar,but is it legal? ref fse power armor, and i might add your guys look like specialists?
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Post by comstar on Dec 30, 2011 9:56:15 GMT -5
No it's actually all in the rules see page 50 The only ones of my sheets that I have really broken the rules on is the Tau and even then very minor
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Post by blackknight on Dec 31, 2011 1:41:25 GMT -5
sorted. as for 40k typo thhat is something our club is looking to do. you done tau , someone on the yahoo group done some tyranids. looking at it i think space marines may prove a little expensive points wise. that and their perks are vast and i think atm were only allowed one, unless we do some house rules stuff!
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Post by comstar on Dec 31, 2011 5:10:48 GMT -5
Well the Tau force if you look carefully it's mainly fluff that's broken the rules to give them the right feel As these are not tournament rules I can't see an issue if two people want to play But points will go up I have done a space marine commander which I posted somewhere when I get back home I'll see if I can find it and post it here (on my iPhone at mo) I may even have a go at marines and see what I can produce
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Post by comstar on Dec 31, 2011 7:18:45 GMT -5
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Post by inrepose on Jan 6, 2012 9:20:55 GMT -5
Yes with Powered Armour at the moment it is a six man team with the added weapons. I don't have anything specific added into the rules but I just allow the additional weapons (paid for) on two of the unit. That way it fits the GZG setup of 6 men including 2 with missile packs or heavier weapons. It is not perfect but the price for higher armour and the weapons almost covers it. This is an example of some Kra-Vak Powered Armour. An early card but the basics are on there.
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