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Post by cruelastralnun on Nov 30, 2011 15:42:09 GMT -5
First of all... First post! Hi @ all!
I'm not really new to the hobby (being a rpg'er for some twenty years now, I played some wargames, too - mostly W40k stuff) but you still could consider me "noob" by your standards.
Now I plan to give a smaller scale a try and immediately fell in love with Gruntz after buying it from wargamevault. I have one major problem, though: My fellow gamers are more into fantasy/historical genres. I'm not sure I can convince them to play sci-fi...
Does anybode have experiences with converting Gruntz to fantasy or historical settings? Would the rules (especially the army/troop-building rules) work for historical skirmish games? Are there any conversions floating around?
Any help is appreciated!
can
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Post by golan2072 on Nov 30, 2011 15:54:36 GMT -5
Won't it work pretty well for recent history (WWII and onward - maybe even WWI and onward?) right out of the box? I mean, you got a bunch of guys with projectile guns as GRUNTZ Squads, plus tanks and other vehicles under the command of a Commander; just ignore the sci-fi bits and stick to the basics.
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Post by cruelastralnun on Nov 30, 2011 16:34:36 GMT -5
I guess I need to be more precise: I guess WWI and II wound be no problem with Gruntz, I was thinking something more ancient... think DBA with better rules.
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Post by inrepose on Dec 1, 2011 3:56:24 GMT -5
I think it is very heavily a projectile type game. I do think it would need major changes for Fantasy. However nothing to stop people have a go. I also need to convert for 28mm gaming, it simply does not scale correctly because it was built up around the 15mm scale to make it feel "right" for small gaming.
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Post by cruelastralnun on Dec 1, 2011 14:10:19 GMT -5
Well, nothing's wrong with 15mm (in fact it's one of the major selling points for me).
I guess specialists, gruntz, commanders are easily translated. Cavallery, war elephants, ballistas and such could be emulated with the army builder quite easily; perhaps some more discrimination between various "primitive" melee weapons and missile weapons (say - unarmed, light weapons, two-handed, polearms // stones/darts, slings, javelins/bows).
I guess I'll give it a try...
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Post by comstar on Dec 1, 2011 18:08:35 GMT -5
There are different weapon types so should scale ok I would consider using the walking tank and mecha for the bigger beasties and ASV for the larger flying ones may want to remove the transport option for some of the larger ones One of my friends used his old dwarf HOT army for Gruntz and with a few tweaks should work ok Just for an example you could make a Dragon from a Med or Large Mecha give it the fly option a flamer and a plasma cannon. Give it a mod of say terror costs an action (not sure of the cost or if it's one shot wonder but Gruntz near it have to make a condition brown test even if they are at full strength range could be dependent on size) when flying it can only use flamer but when it lands it can use both weapons and mod. Magic just use some of the weapons system which fit like plasma for the dragon above which is a fire ball. Well thats enough ramblings from me .... Zzzzzz
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Post by fjodin on Dec 2, 2011 3:10:13 GMT -5
I use Gruntz for moders, WW1, WW2, Steampunk and want to convert it to fantasy. For WW1 and steampunk I tweek some vehicle speed and guard.
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Post by comstar on Dec 2, 2011 5:59:24 GMT -5
I use Gruntz for moders, WW1, WW2, Steampunk and want to convert it to fantasy. For WW1 and steampunk I tweek some vehicle speed and guard. Yep that makes sense wouldn't mind seeing your steampunk cards
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Post by johnbearross on Dec 4, 2011 15:51:47 GMT -5
I would love to see Robin's take on superhumans, magic users, and psykers. Fantasy battles, if you can manage it. Historicals aren't much more of a stretch, if the basic principles are there in the rule set. Everything has to move, shoot, communicate, target enemies, defend, and engage in close combat somehow. I like rules systems that can handle multiple genres without conversion. Everything is basically plug-and-play, and everything in one universe can fight anything in another, even if the contest is grossly mismatched. A rules set is nothing more than a computer program into which you plug data with different variables. If you've got a good variable set (i.e. sufficient statistic categories), you can cover multiple genres. A superhuman, for example, is just a human-sized unit that can perform the functions of already-extant units. Flight (VTOLs), toughness (armor), energy beams or Telekinetic bolts (ballistic attacks), and super strength (close combat or vehicle rams). A fantasy-genre dragon is much the same. Flame attack for its ranged weapon, flight like a VTOL, tough armor/skin, nasty claws, and there you go. An arrow has about a 10th of the same kinetic energy of a handgun-fired projectile. Yet if you have a 10 archers firing at a target, it equals a contemporary handgun attack (kinetic-energy-wise). 10 separate holes in the same target would cause a bleed-out much faster, but the same physics are imparted, just in smaller doses. These are broad brushstrokes, of course, but you catch my drift. Points is another matter, but war isn't fair. A hundred swordsman would probably be cut to pieces by a modern rifle squad or section. Imagine a homicidal SWAT team taking on an entire field of Renaissance Fair fighters . Until the ammo runs out and the shooters can be overrun, the swordsmen are going to suffer. Such is the nature of warfare and technology. Best, JBR
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Post by comstar on Dec 4, 2011 17:59:44 GMT -5
Hi John My friend Peter (Ferb on this forum) has used just what you have suggested with this: Just renamed effects for what he wanted and seemed to work well Even my Lizard have improvised weapons as they are carrying an array of pointy things that some go bang! And look at the bug mecha if you change that for a Dragon in the name and plasma to flame burst and flammer to breath weapon then your done
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Post by johnbearross on Dec 4, 2011 19:51:03 GMT -5
Excellent!
Best, JBR
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Post by johnbearross on Dec 5, 2011 3:18:41 GMT -5
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