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Post by czarblood on Aug 5, 2014 4:32:44 GMT -5
hi
I am ruminating on using Gruntz as a basis for cyberspace combat and Tron like games.
I think all we have to do for combat are use the same mechanics, and just call the shoot and guard , hack and countermeasure etc..(very shadowrun in my case).
My main concern is movement , as Gruntz can run anywhere , how would you progress movement in cyberspace ?
Its a network , I was thinking of a series of straight lines representing 'distance' and each movement phase of an action , you can move a number of nodes in the network and the last node had a skill roll to 'logon' to that node, otherwise you get hit by an attack from the ICE (intrusion countermeasures).
Cheers
James
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Post by inrepose on Sept 23, 2014 3:27:51 GMT -5
Straight lines would be interesting. Have you tried a game yet? I would have thought that some sort of teleport points to represent "Net node movement" could add to it. gruntz15.proboards.com/post/new/1560
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