|
Post by krapgame on Jun 13, 2014 16:22:25 GMT -5
Yes do you roll to hit with template weapons from gatlinguns and flamers?
Thank you Krapgame
Sent from my iPhone using Tapatalk
|
|
|
Post by Mr. Harold on Jun 13, 2014 22:27:10 GMT -5
Yes. I play it two different ways for those.
For gatling I place the templates and roll to hit. If I hit the templates stay, if I don't then the templates go away.
For the Flamer, I place the template and then roll to hit every unit under the template.
Hope this helps!
|
|
|
Post by RuneCaster_Aris on Jun 14, 2014 10:55:17 GMT -5
We play that flamers auto hit targets (because you don't need really aim a giant fireball) but you DO need to beat soak.
Gatling we play place, then roll to hit. Bullets act a bit differently than fire.
|
|
|
Post by comstar on Jun 14, 2014 13:40:59 GMT -5
I'm with Harold on flamers and a bit different on Gatling. Auto hit with flamers makes them very powerful! With flamers they ignore cover but roll to hit everything under the template (this is the same for warmachine were alot of the base Gruntz mechanics come from) Gatling is a bit different. Like Harold I dont like the idea of the template scattering. But like the flamer it covers a wide area. Place the template over initial target and roll to hit all targets under the template the firer can see (no firing round corners). Also unlike flamers cover works against Gatling. Hope that helps Cheers Matt
|
|
|
Post by Mr. Harold on Jun 14, 2014 15:27:06 GMT -5
We play that flamers auto hit targets (because you don't need really aim a giant fireball) but you DO need to beat soak. Gatling we play place, then roll to hit. Bullets act a bit differently than fire. The only thing is, guard is supposed to represent the folks getting out of the way, finding a scrap of cover, etc. I think the big advantage is that you can hit multiple folks, not that you auto-hit. That's my 0.02 anyways
|
|
|
Post by RuneCaster_Aris on Jun 15, 2014 14:33:29 GMT -5
From my last 3-4 games, it looks overpowered, but it feels much more solid a specialist weapon choice. For example, in our game last night, a standard specialist flamer was killing on average 2-3 guys in an 8 man coverage. Not very OP, but it's short range means that it's situational at best.
|
|
|
Post by baldlea on Jun 16, 2014 7:08:24 GMT -5
It needs fixing!
But, alas, Robin is busy and doesn't fix it. The forum seems dead these days without him.
FWIW, we use the same method Matt describes.
|
|
|
Post by RuneCaster_Aris on Jun 16, 2014 20:23:49 GMT -5
honestly, it works either way. play-test both, see what you enjoy. I'm working on an errata right now and it may pop up in there, but we'll see.
|
|