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Post by cesareborgia on Mar 26, 2014 3:56:37 GMT -5
Hi, this is my first question.
I read in the rules that I can create a gruntz unit with a number of models over/under 6.
In the creation onf a gruntz unit amust di follow this step:
1 - Find the cost for Skill and then I divide this total by 2
2 - Add the weapon/perks point
3 - add the possibile SA point
Now when I must divide the point cost by 6 to find the cost of one model?
Thanks
Pierpaolo
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Post by squinch on Mar 26, 2014 9:14:08 GMT -5
Welcome Cesareborgia, This was confusing to me for some time too. I think the terminology used in the rules is confusing (I believe there was a change from the last version to this one on how SA impact squad size).
My feeling is the intent is that when you add 'squad attachments' you are actually only adding 'squad heavy weapons.' Therefore, you should perform steps 1 and 2 as you have indicated and then divide by six for the cost per individual. Then multiply by the final number of squadies and and then add the SA (weapons) cost to that total.
Sure hope I don't have that wrong but it feels like the right way to do it. The important note for me was that adding a SA in the Barracks didn't add another squad member so it wasn't really adding a 'squad attachment'. It's really just giving a heavy weapon to a squaddie who already carries the standard weapons you purchased- no change to the size of the squad.
They should change the terminology to SHW (Squad Heavy Weapon).
Squinch
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Post by comstar on Mar 27, 2014 4:07:59 GMT -5
Hi Guys 1: You first work out all the stats and that cost is divided by 2. 2: You then add all squad weapons (not SA at this stage) and perks to get final cost of a six man Gruntz squad, 3: if you want to change the squad size you divide the squad total by six then multiply by new squad size. In rules this is 4-10 but it can be outside these peramiters if required. You then add any SA to the unit normally upto two but if they are power armour or an elite style special forces units it could be unto the entire unit. These weapons are added to the Grunt model already purchased. So for and old school unit with two SA guys you would need eight squadies so six normal and two guys with SA. The new system also means they keep the squads weapon as well so if you wanted to do a combined fire with them you can. This is very different to old system which added them after the unit was created on separate cards. Hope that helps Cheers Matt
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Post by cesareborgia on Mar 27, 2014 4:15:38 GMT -5
Hi, thanks for the answer.
Only a little question about SA.
I create a six man squad with its point cost (i.e. 12 Points). I want to add two SA so the squad now is composed by six man (1 leader and 5 gruntz with "basic" squad weapons) and two other models (SA) with the extra cost of only the SA weapons. Is it correct?
Thanks
Pierpaolo
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Post by comstar on Mar 27, 2014 4:53:33 GMT -5
Yes that's correct Your six man squad = 12 points You increase size of unit to 8 = 16 points Then add cost of the two SA weapons then that's your unit sir
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Post by cesareborgia on Mar 27, 2014 5:54:47 GMT -5
Ok, thanks
Cheers
Pierpaolo
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Post by arngrimson on Mar 27, 2014 13:12:22 GMT -5
cesareborgia if you want a 6 man team with 2 SA weapons you can, you have your 6 man team- (1 leader and 5 gruntz with "basic" squad weapons) at 12 points & you want to add 2 SA weapons to it... all you do is to add the points for the 2 SA weapons to the 12 points of the squad it still only has 6 men but now you have 1 leader with basic squad weapon, 3 gruntz with basic squad weapon & 2 gruntz with basic squad weapon plus SA weapon.
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