Post by Keltheos on Dec 10, 2013 13:46:12 GMT -5
VPs for Mission 5 are calculated as:
1 VP for Gruntz Squads with 50%+ casualties
1 VP for each scout/light vehicle/mech with all 3 crits filled (assuming that's the criticals on the damage track, not the critical damage itself)
2 VP for each medium/heavy
3 VP for each assault
What's missing from this list seem to be VPs for:
Commanders
Specialist
Vehicle Specialist
Monsters
Super Heavy
So an alternative track we used last night was:
1 VP for Gruntz Squads at 50%+ casualties
1 VP for Commander
1 VP for an eliminated Specialist/Specialist Vehicle
1 VP for a scout/light vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
2 VP for a medium/heavy vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
3 VP for an assault vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
4 VP for a superheavy vehicle with all 3 crit boxes on the damage track filled
The specialists may be a little rough with the VPs and the ability to one-shot them, so perhaps make them 6 damage or less is 1/2 point, while the heavy/assault are worth a full point...
Likewise the points breaks for vehicles could be further spread out like this (but could be crazy):
1 VP for Gruntz Squads at 50%+ casualties
1 VP for Commander
1 VP for an eliminated Specialist/Specialist Vehicle
1 VP for a scout
2 VP light vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
3 VP medium
4 VP heavy vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
5 VP for an assault vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
6 VP for a superheavy vehicle with all 3 crit boxes on the damage track filled
Thoughts? Guntz squads could even count as 1/2 a point at 50%+ and then a full point when eliminated...however the variable unit size makes that a bit funky. As it was, when we fought I had two 8-man units while he had 6-man units so it was easier to hit the 50% point with his 6-man units...
1 VP for Gruntz Squads with 50%+ casualties
1 VP for each scout/light vehicle/mech with all 3 crits filled (assuming that's the criticals on the damage track, not the critical damage itself)
2 VP for each medium/heavy
3 VP for each assault
What's missing from this list seem to be VPs for:
Commanders
Specialist
Vehicle Specialist
Monsters
Super Heavy
So an alternative track we used last night was:
1 VP for Gruntz Squads at 50%+ casualties
1 VP for Commander
1 VP for an eliminated Specialist/Specialist Vehicle
1 VP for a scout/light vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
2 VP for a medium/heavy vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
3 VP for an assault vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
4 VP for a superheavy vehicle with all 3 crit boxes on the damage track filled
The specialists may be a little rough with the VPs and the ability to one-shot them, so perhaps make them 6 damage or less is 1/2 point, while the heavy/assault are worth a full point...
Likewise the points breaks for vehicles could be further spread out like this (but could be crazy):
1 VP for Gruntz Squads at 50%+ casualties
1 VP for Commander
1 VP for an eliminated Specialist/Specialist Vehicle
1 VP for a scout
2 VP light vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
3 VP medium
4 VP heavy vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
5 VP for an assault vehicle/mech/monster with all 3 crit boxes on the damage track filled/eliminated for monsters
6 VP for a superheavy vehicle with all 3 crit boxes on the damage track filled
Thoughts? Guntz squads could even count as 1/2 a point at 50%+ and then a full point when eliminated...however the variable unit size makes that a bit funky. As it was, when we fought I had two 8-man units while he had 6-man units so it was easier to hit the 50% point with his 6-man units...