Post by godsgopher on Nov 1, 2013 10:17:28 GMT -5
I was playing with the Barracks builder and tinkering around with some ideas for my Japanese troops when I noticed what I feel is a major dependency. Comparing a six man squad of grunts to the Grunt Specialist I noticed the Specialist is more expensive for the exact same stat line and weapons.
Example: Grunt and Specialist
Shoot: 3
assault: 3
Guard: 11
Soak: 12
Mental: 7
Skill: 2
and I did a Specialist at Medium giving it 6 HP same number of hits as the squad. All were armed with a Projectile Rifle at 2 points. So..
Grunts = 7 Points
Specialist = 11 Points
However even if these two units were equal price they are in no way equal in abilities. For example the Grunt six man squad has 6 rifles where the specialist only has 1. In addition while both groups have the same number of collective HP they are not equal in survivability. It will take 6 successful hits and 6 successful damage rolls to kill the grunt squad (assuming they don't go into condition brown and run off the table) However in theory a single Hit and a single high damage roll can kill the specialist even with 6 HP.
Therefore I can only conclude that the math underlying these units is deeply flawed. I'm prepared to accept the Grunt pricing and therefore look at the specialist as having the flawed point value. For the grunts the pricing is for a group of 6, but the specialist is only one unit. Or said another way the value per grunt is 1.6666 vs. 11 points per specialist. The idea behind the specialist it to bring unique group affecting abilities or heavy special weapons to the battlefield. However Medic, Engineer, and Commander are only a 4 point value. But your adding this to a base cost far far above the price of a grunt. This means adding an actual heavy weapon is only going to make your specialist even more point heavy while having less of a survival chance than a squad! Better to just take said heavy weapon in a squad.
I'm going to play with the math a little and see if I can figure out an alternative. This post is just to start a discussion of what I see as an issue, or to discover that I have missed something vitally important in the rules that accounts for the massive point cost.
Example: Grunt and Specialist
Shoot: 3
assault: 3
Guard: 11
Soak: 12
Mental: 7
Skill: 2
and I did a Specialist at Medium giving it 6 HP same number of hits as the squad. All were armed with a Projectile Rifle at 2 points. So..
Grunts = 7 Points
Specialist = 11 Points
However even if these two units were equal price they are in no way equal in abilities. For example the Grunt six man squad has 6 rifles where the specialist only has 1. In addition while both groups have the same number of collective HP they are not equal in survivability. It will take 6 successful hits and 6 successful damage rolls to kill the grunt squad (assuming they don't go into condition brown and run off the table) However in theory a single Hit and a single high damage roll can kill the specialist even with 6 HP.
Therefore I can only conclude that the math underlying these units is deeply flawed. I'm prepared to accept the Grunt pricing and therefore look at the specialist as having the flawed point value. For the grunts the pricing is for a group of 6, but the specialist is only one unit. Or said another way the value per grunt is 1.6666 vs. 11 points per specialist. The idea behind the specialist it to bring unique group affecting abilities or heavy special weapons to the battlefield. However Medic, Engineer, and Commander are only a 4 point value. But your adding this to a base cost far far above the price of a grunt. This means adding an actual heavy weapon is only going to make your specialist even more point heavy while having less of a survival chance than a squad! Better to just take said heavy weapon in a squad.
I'm going to play with the math a little and see if I can figure out an alternative. This post is just to start a discussion of what I see as an issue, or to discover that I have missed something vitally important in the rules that accounts for the massive point cost.