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Post by armiesarmy on Aug 28, 2013 4:58:00 GMT -5
Played my first proper game last night and as always we made a few mistakes. So Ive a few questions
Assaulting
6 inches -charged Took a reaction test passed - half the forces fires - failed none Attackers lined up figures base to base and then rolled to hit, waxed models go down
Do you then fight back?
or as we did it - loser rolls for morale. If he passes fighting continues next turn, with both troops allowed to hit ? If he loses hes running?
Shooting
We had 5 man fire teams. Each team either had a medium auto projectile weapon or an missile launcher (we trying to represent squad lmg or rpg) So when we fired, we did auto or rpg first and then the rifles. Mostly concentrated fire
Example
Team A with 4 rifles and an RPG v 5 gruntz
First we did the RPG Fire to hit - so shoot +dice v Guard
we rolled 3 over the defense so we we had 3 hits. We rolled 3 separate weapon+2d6 and beat the soak on all 3. So we had 3 waxed models?
Is this correct?
We then rolled for the rifles in exactly the same way ?
As for the LMG - medium projectile auto we also were not sure we were doing it right?
We used exactly the same method, however we rolled a D3+1 and this was the number of shots we had. We did this after we had the initial hit? So if we missed, we missed.
We then rolled over the extra wounds. So for example
Fire to hit - so shoot + dice v Guard. We hit we rolled a 2 for the auto fire so we had an additional 2 shots.
First shot we rolled 3 over the defense so we we had 3 hits. We rolled 3 separate weapon+2d6 and beat the soak on all 3. So we had 3 waxed models? We then did the next shot....we hit (-1) and rolled 2 over the defense so we had two hits. We rolled 2 separate weapon+2d6 and beat the soak on both. So 2 more waxed. We did next shot then...
Is this correct? We thought maybe we were rolling over when we should not of?
Finally weapons ranges. Long range on a rifle over 8? Is that correct as we thought this was a little harsh for the -3 penalty.
that's a bit of a ramble sorry, however I hope it makes some sense?
thanks
Keith
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Post by twogunsblazing on Aug 28, 2013 6:20:50 GMT -5
Assaulting 6 inches -charged Took a reaction test passed - half the forces fires - failed none Attackers lined up figures base to base and then rolled to hit, waxed models go down Do you then fight back? or as we did it - loser rolls for morale. If he passes fighting continues next turn, with both troops allowed to hit ? If he loses hes running? The defending squad only "Fights Back" if it did not React Fire at the attackers when they charged into combat with the defenders. Fighting back is called React Assault and takes place after the attackers have made their close combat attacks. The defenders may then take a mental test for half of them (have to be in base to base with an attacker though) to attack back (React Assault) if they did not React Fire (if on overwatch, all in base to base can attack back). You then go through the determining who wins process. If neither side wins, next time either of those two squads activate, the one who activated can choose to either leave the assault by simply moving away (the other side get a free close combat attack against those who they were in base to base contact with) or continue the assault. From here on in, there is no React Fire though, it is simply attackers make their attacks (moving any unengaged models up to 4" into base to base if they wish) and then attack. Any surviving defenders then get to React Assault...then the determine winner process etc. Shooting We had 5 man fire teams. Each team either had a medium auto projectile weapon or an missile launcher (we trying to represent squad lmg or rpg) So when we fired, we did auto or rpg first and then the rifles. Mostly concentrated fire Example Team A with 4 rifles and an RPG v 5 gruntz First we did the RPG Fire to hit - so shoot +dice v Guard we rolled 3 over the defense so we we had 3 hits. We rolled 3 separate weapon+2d6 and beat the soak on all 3. So we had 3 waxed models? Is this correct? We then rolled for the rifles in exactly the same way ? You have two rolls. A roll to hit (2d6 + shoot value Vs the targets Guard) A roll to damage (2d6 + weapon damage Vs targets Soak) For the to hit roll, it doesn't matter how much you beat the targets guard score by, it is still only a single hit. So you could roll the Guard score exactly, or you could roll 10 over the Guard score, it is only a single hit and a single roll to damage. A roll to damage causes a point of damage if it scores the same as the targets Soak and an extra point of damage for every point it scores over the targets Soak. In the case of Gruntz though, they die with just a single point of damage so you only need to equal their Soak score, any extra damage from that attack is wasted on Gruntz. If the weapon is an AE (area effect) weapon, then if you hit the first target you are aiming at, you then place the appropriate sized template (say 2" template) centered over that target and then roll for damage on that target. You then roll to hit any other model under that same template, if you hit them, you then roll full damage against them as well. As for the LMG - medium projectile auto we also were not sure we were doing it right? We used exactly the same method, however we rolled a D3+1 and this was the number of shots we had. We did this after we had the initial hit? So if we missed, we missed. We then rolled over the extra wounds. So for example Fire to hit - so shoot + dice v Guard. We hit we rolled a 2 for the auto fire so we had an additional 2 shots. First shot we rolled 3 over the defense so we we had 3 hits. We rolled 3 separate weapon+2d6 and beat the soak on all 3. So we had 3 waxed models? We then did the next shot....we hit (-1) and rolled 2 over the defense so we had two hits. We rolled 2 separate weapon+2d6 and beat the soak on both. So 2 more waxed. We did next shot then... Is this correct? We thought maybe we were rolling over when we should not of? 1> First choose whether you are firing in Full Auto mode or Single Shot mode (you cannot use Full Auto mode at long range) 2> If you choose Single Shot mode, treat it as any other weapon 3> If you choose Full Auto mode, roll D3+1 to determine the amount of shots you will have. 4> Choose your first target and roll to hit at a -1 penalty, if you hit, roll to damage 5> Choose another target within 4" (and in range and LOS of course) and roll to hit at a -1 penalty, if you hit, roll to damage 6> If you have no more targets within 4" (or in range or LOS), then you can apply the remaining shots on the last target. If you have no more valid targets, then your remaining shots are wasted. 7> If any of your shots miss, you may still roll to hit with any remaining shots, this can either be at the target you missed or against another target within 4" Finally weapons ranges. Long range on a rifle over 8? Is that correct as we thought this was a little harsh for the -3 penalty. Different rifles have different standard ranges. The plasma rifle is 8", so any distance over that and up to double, so 16", is Long Range and incurs a -3 to hit penalty.
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Post by armiesarmy on Aug 28, 2013 7:10:27 GMT -5
many thanks. I appreciate it, considering the time and effort that must of taken to understand my rambles! All I can say is ....thank god as the way I played it ....it was crap This makes so much more sense and Ill try again using the 'actual' rules thanks Keith
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