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Post by RuneCaster_Aris on Aug 14, 2013 11:18:56 GMT -5
I've been looking this over, and I would really like a better explanation of how this works. The way I've been playing it feels a little off. Thoughts?
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Post by twogunsblazing on Aug 14, 2013 18:45:18 GMT -5
Could you perhaps elaborate a little more on what your feelings are, Runecaster? Too powerful/not powerful enough...too expensive/not expensive enough...the mechanics don't seem the best...the perk explanation is to open ended?
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Post by RuneCaster_Aris on Aug 14, 2013 22:20:03 GMT -5
Honestly, I'm just questioning how it's supposed to work.
Don't get me wrong, it's a balanced ability: Potentially over powered but is cut by it's one time use thing. In that it's smooth. my question I suppose should be more like this:
If the check to activate the ability is assumed success: - Does the unit under mind control act immediately, after the second action of the controlling unit, or before the second action of the controlling unit? - Does the unit controlled have 2 actions? - Can my opponent activate that unit after I use it? - Can I use Telepathy on a unit that has already activated? - Could I kill a squad by marching them off the table edge? - Do I control any models currently attached to the unit? (ie: specialists,etc.)
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Post by twogunsblazing on Aug 15, 2013 9:11:55 GMT -5
Honestly, I'm just questioning how it's supposed to work. Don't get me wrong, it's a balanced ability: Potentially over powered but is cut by it's one time use thing. In that it's smooth. my question I suppose should be more like this: If the check to activate the ability is assumed success: HMmmm, yes, I see what you mean. In this case, the rule does need some tightening up then...for what its worth, here's my take on the Q's you asked after reading the Telepathy Perk description again; - Does the unit under mind control act immediately, after the second action of the controlling unit, or before the second action of the controlling unit? If you are playing that your first action must be a move, then your units second action would be the one you use to initiate the Telepathy Perk. So the enemy unit being controlled would act immediately after you expended the second action of your controlling unit. If you were however playing the optional rule where your first action had to be a move, then I would suggest it could then be after you expended your first action, if you so chose. - Does the unit controlled have 2 actions? I would say it would have the same amount of actions as any other unit, including only having a single action if it was suppressed. - Can my opponent activate that unit after I use it? It does specifically say "...before their action is passed back to the opponent." This is not definitive, however I can't see the intention being that a unit has a total of four actions in a single game turn, so I would say no. - Can I use Telepathy on a unit that has already activated? For the same reason as above, I would say no. I just don't think a unit should have four actions, even if two of them were negative from their perspective. You would have to attempt mind control before they had already acted that game turn, in my opinion. - Could I kill a squad by marching them off the table edge? Yes. - Do I control any models currently attached to the unit? (ie: specialists,etc.) If they are organic in nature, yes.
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Post by RuneCaster_Aris on Aug 15, 2013 9:17:15 GMT -5
We play with the alternating activation rules, and that there are no mandatory actions (ie: shoot then move, move then move, , go prone then shoot...etc.)
Just trying to see how this works under those circumstances.
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Post by twogunsblazing on Aug 15, 2013 9:20:57 GMT -5
We play with the alternating activation rules, and that there are no mandatory actions (ie: shoot then move, move then move, , go prone then shoot...etc.) Just trying to see how this works under those circumstances. This is also how we play. Alternating activations, take whatever actions you prefer first or second...and we also roll for initiative at the start of every game turn.
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Telepathy
Aug 15, 2013 12:35:21 GMT -5
via mobile
Post by comstar on Aug 15, 2013 12:35:21 GMT -5
Yep twogunsbkazing has it in a nutshell One of my forces has a leader and a specialist unit that has this and it can be a bit of fun as Baldlea will attest to Things to remember is that a unit can only activate once and the telepathy skill can be used only once per game. (even with the commander as it's not shooting) So my squad of specilists and my leader has to mark off there use on the card so I remeber who has used it. I have considered buy the perk twice at the +5 points to get a second use. Hope that helps
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