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Post by davicusprime on Aug 1, 2013 16:45:17 GMT -5
Commanders and Command Vehicles: -Is a Command Vehicle a replacement for a commander in an army list or something you can take in addition to a commander? -There was mention of Commanders taking over vehicles. Is that what the above issue is supposed to be? Advanced Vehicular movement rules: -Do these apply to Mechs or do they move like Gruntz? I personally think a mech on foot should move more like a grunt, but with facing being more important. If the Mech is utilizing any of the alternate movement types, such as wheeled or Flight, the turning limitations should apply (similarly to how Heavy Gear Blitz treats walking vs. rolling gears). -If the vehicle moves 8" or more does that allow you to make two turn moves in the same action? Or is the number of 45 degree turns limited to one per activation? I was thinking that the intention was that you can take as many turns as your speed would allow. Thus allowing speedy vehicles take advantage of their speed rather than go flying off the side of the table because of bad planning. I'll see if more issues turn up in further passes and once I test thing out on the table. -DavicusPrime
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Post by inrepose on Aug 7, 2013 3:01:01 GMT -5
Commanders and Command Vehicles: -Is a Command Vehicle a replacement for a commander in an army list or something you can take in addition to a commander? >> Not directly no. The idea was to simply provide an additional control method for mental tests etc. However you could load your commander into a command vehicle. Or any other type of vehicle. -There was mention of Commanders taking over vehicles. Is that what the above issue is supposed to be? >> Any model can climb into an empty vehicle and use their Skill statistic to drive it (if you have empty vehicles sitting around in your scenario). However the rule regarding command vehicles was not design to cover commanders climbing into or being transported by a vehicle. Advanced Vehicular movement rules: -Do these apply to Mechs or do they move like Gruntz? >> Good point. Whilst in "walking" mode you could ignore the advanced rules and not worry about reversing and cornering, although you might decide to apply it because I suppose it could be awkward backing up a 50ton mecha. I personally think a mech on foot should move more like a grunt, but with facing being more important. If the Mech is utilizing any of the alternate movement types, such as wheeled or Flight, the turning limitations should apply (similarly to how Heavy Gear Blitz treats walking vs. rolling gears). -If the vehicle moves 8" or more does that allow you to make two turn moves in the same action? Or is the number of 45 degree turns limited to one per activation? I was thinking that the intention was that you can take as many turns as your speed would allow. Thus allowing speedy vehicles take advantage of their speed rather than go flying off the side of the table because of bad planning. >>Correct yes - keep on turning as much as you can within the move. I'll see if more issues turn up in further passes and once I test thing out on the table. -DavicusPrime Read more: gruntz15.proboards.com/index.cgi?board=release2questions&action=display&thread=1334#ixzz2bGflyrp5
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Post by davicusprime on Aug 7, 2013 12:14:51 GMT -5
Okay... Next Round of questions!
Grunt Squads... -Activates as one, but each model may use their actions independently? Are the following scenarios allowed by the rules?
Example 1) a squad of 6 activates. The player decides all of them are moving, so moves them all together. But for their second action, I can have each one do completely different things like have some shoot at different targets and the rest go prone to prepare for firing next round?
Example 2) A squad of 6 Grunts activates. 3 were prone, 3 standing in cover. The three standing models decide to reposition, staying in coherency with their prone teammates. One uses it's second action to activate a terrain feature (open a door, activate a distress beacon, etc.) while the other two shoot. The three prone models decide to use their two unused actions to go into overwatch.
Suppression and Going Brown... -All rolls are modified by the number of waxed models? Reading the rules, it looked like there were two explainations of the Suppression and Condition Brown rolls, one mentions that the number of waxed models is subtracted from the target number, the other does not.
-Suppression rolls are triggered when a unit takes damage/waxed models?
-Condition Brown rolls are triggered when a unit takes 50% damage (for multiple wound units) or has 50% of the unit waxed? -Is the 50% number based on the unit's current size or it's original size?
Thanks, -DavicusPrime
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Post by RuneCaster_Aris on Aug 7, 2013 14:55:13 GMT -5
Example 1) a squad of 6 activates. The player decides all of them are moving, so moves them all together. But for their second action, I can have each one do completely different things like have some shoot at different targets and the rest go prone to prepare for firing next round?
Example 2) A squad of 6 Grunts activates. 3 were prone, 3 standing in cover. The three standing models decide to reposition, staying in coherency with their prone teammates. One uses it's second action to activate a terrain feature (open a door, activate a distress beacon, etc.) while the other two shoot. The three prone models decide to use their two unused actions to go into overwatch.
It's been my understanding that the unit acts as one. So if you're going to move, the unit moves, if you're going to shoot the unit shoots, if you're going prone the unit goes prone. Every squad member, same action.
-All rolls are modified by the number of waxed models? Reading the rules, it looked like there were two explainations of the Suppression and Condition Brown rolls, one mentions that the number of waxed models is subtracted from the target number, the other does not.
-Suppression rolls are triggered when a unit takes damage/waxed models?
-Condition Brown rolls are triggered when a unit takes 50% damage (for multiple wound units) or has 50% of the unit waxed? -Is the 50% number based on the unit's current size or it's original size?
In Order:
- They are different kinds of tests. - Yes. - Yes. - We've always played from current size. So if the unit is 8 strong and takes 4, then it's a Con.B test. If that same squad takes 2 more wounds, another Con.B test.
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Post by comstar on Aug 7, 2013 17:45:57 GMT -5
In example 1 + 2 you can do different things with each member as long as it's still in coherency. Also unless you are using the optional rule "Shoot then Move" all your movement has to be first before any other action.
With suppression when one or more models are waxed (this can include groups of grunts specialists as well) you make a Mental check with a minus to the stat by the number of waxed Gruntz. If failed you are suppressed! If your number of models is at half or under it's original strength then a failed result means you enter condition brown insted!
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