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Post by natxo on Jul 29, 2013 11:37:36 GMT -5
I have the NI miniaturess from GZG. If I use a Specialist, for example a heavy MG, it seems logical that it is necessary to set up, or deploy the weapon before firing. Even it i´s said in page 76, talking about weapon class.
Can I say thet "deploy" is an action for cuch heavy portable weapons? or Can they move and fire in the same turn? What are you doing?
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Post by comstar on Jul 30, 2013 6:43:36 GMT -5
They do move and fire
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Post by inrepose on Aug 7, 2013 2:53:04 GMT -5
There is no deploy/unlimber type process to keep things simple. However the aim was to cover off the process of deploying from a vehicle. So if the specialist is being transported, it does take one action to deploy from a vehicle which could be considered to cover the time taken to haul it out and setup ready to fire on the second action.
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Post by zephyr40k on Aug 23, 2013 19:33:55 GMT -5
Perhaps this might be a good 'negative perk' for gruntz specialists. "Unlimber: requires one action to set up the weapon for firing, and another action to break it down for transport. Unit cannot move while weapon is unlimbered, and unit cannot fire support weapon while limbered. Cost: -3."
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Post by natxokdt on Aug 27, 2013 13:48:32 GMT -5
I will use that. My NI specialists are two men teams with very heavy weapons, with tripods and batteries, so I think that running everywhere and firing while they do it is just a little unfair
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