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Post by brandu on Apr 17, 2013 13:48:50 GMT -5
;D
You 'da Man'. not quite 'da Boss'... but up there.
-Patrick
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quozl
Sub General
Posts: 165
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Post by quozl on Apr 18, 2013 6:49:02 GMT -5
I've added support for Spec. Power Claw as a CCW when you're a Gruntz Specialist or Commander unit.
I've not added it for Vehicle Specialists as I don't think they get CCW weapons. They can still take it as a normal specialist-weapon if they wish.
I've left the old Spec. Power Claw still available as a specialist-weapon as there's quite a few cards with it, including a number who have renamed the weapon and I don't want to hand edit all those or just disappear main-weapon Spec. Power Claws on them.
I've not added support for Spec. Power Claws on Power-armoured squads. I can't find rules that allow this (but may have missed them) and I think that Barrack's support for it may be slightly bugged as it costs less to add Spec. Power Claw CCWs to a power-armour squad than it does to add the worse-non-Spec-claw. This is because it's adding them as a once per unit cost (as a CCW) rather than a power model cost and specialist weapons get a point discount compared to gruntz weapons as as they're not buy-once-for-a-whole-unit.
If I get clarification on how/if that's meant to work then I'll probably add it too.
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Post by comstar on Apr 18, 2013 8:05:18 GMT -5
I would leave the ccw claw on Mecha specialist too allow a pair of claws. I believe it's on a one for one on power armour if I recall correctly
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Post by papabees on Apr 24, 2013 21:44:40 GMT -5
How SAs worked changed majorly between 1.0 and 1.1 and part of the old details got left in the PDF unfortuately. 1: No. Just the cost of the weapon. 2: After dividing by 2. I know that's not what the little break-out box says but that's a hang-over from 1.0 of the PDF. 3: It does NOT add an extra figure. It did in 1.0, now it just replaces the weapon one guy carries. The 1.1 method of SAs is a lot simpler and more streamlined IMO. It's in the list of things to be fixed in the errata but I don't know exactly when the errata is due. I'm positive that www.gruntomatic.com handles squad attachments correctly. You can use it to see the points values. I looked into this issue and confirmed how it worked with Robin when implementing the SA 1.1 support in Gruntomatic. I'd also bet money that Barracks handles them correctly but I'm currently on a Linux machine without WINE so I can't confirm that. OK, I'm not sure how I missed this in 1.1 but what your saying is that if I pick a six man squad in Gruntomatic and add two SAs then the card will represent 4 regular Gruntz plus the 2 with the SA weapons rather than eight total soldiers? So I essentially want the chosen "squad size" to truly be my final desired "squad size" including SA wpns?
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quozl
Sub General
Posts: 165
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Post by quozl on Apr 25, 2013 1:44:47 GMT -5
Yes
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