Post by timvidlak on Mar 1, 2013 8:59:51 GMT -5
All units in a Hive Army must take 1 of the Hive Mind Perks this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Mental Checks & Suppression & Units can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator. Loss of control by the Hive Intellect can happen in a Number of ways (when this happens the unit becomes subject to Mental Checks & are Bloodthirsty but are still immune to Suppression). First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialist unit with Hive Mind Node that is attached to a Squad, if this unit dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted Mental test (Vehicles Test as a Mental Stat of 11 As Either Hive Clusters Or Hive Nodes) at a -1 for Hive Mind Lords -2 for Hive Mind Clusters & -3 for Hive Mind Nodes if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are at a -2 to their Instinctive behavior rolls for the rest of the game with 2 being the lowest result.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
3 Points Hive Mind Drone Warrior: Immune to Mental checks, Ignore suppression, Squad Coherency 6 inches & Assault with 1 Action & Always get to React Assault When Assaulted. Negatives the Unit can not go prone & the Unit is Subject to Instinctive Behavior. In addition Drone Warrior Units may not Have Ranged Weapon & are Limited to a Soak of 13 & are limited to the following perks Ultimate Agility, Long Runners, Jump Pack, Bullet Time, Infiltrator, Aquatic, Active Camo, Auto-Heal, Infected, Over the Top & Pay the usual 5 points extra for this is a second perk.
Drone Instinctive Behavior
Must be lead by a Specialist For each hit the squad suffers roll 1D6 on the roll of a 1 the leader takes the hit if leader dies test for instinctive behavior immediately & for each action until back in control of the hive mind Roll 2D6 to determine action.
2-4 Assault nearest Target Friend or Foe & becomes subject to frenzy
5-6 Assault nearest enemy & becomes subject to frenzy
7 Do nothing this turn
8 Move random direction
9-10 Move twads nearest friendly unit & if within the units Squad Coherency test verses mental stat -2 to join unit if failed you must Immediately assault the Unit even if out of normal assault distance this is a free action.
11-12 Join nearest friendly unit no test
I will be posting Card as I get things Done, but it will take a little time as I am working on numerous Projects.
farm9.staticflickr.com/8245/8518817602_e6131f9591_z.jpg
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
3 Points Hive Mind Drone Warrior: Immune to Mental checks, Ignore suppression, Squad Coherency 6 inches & Assault with 1 Action & Always get to React Assault When Assaulted. Negatives the Unit can not go prone & the Unit is Subject to Instinctive Behavior. In addition Drone Warrior Units may not Have Ranged Weapon & are Limited to a Soak of 13 & are limited to the following perks Ultimate Agility, Long Runners, Jump Pack, Bullet Time, Infiltrator, Aquatic, Active Camo, Auto-Heal, Infected, Over the Top & Pay the usual 5 points extra for this is a second perk.
Drone Instinctive Behavior
Must be lead by a Specialist For each hit the squad suffers roll 1D6 on the roll of a 1 the leader takes the hit if leader dies test for instinctive behavior immediately & for each action until back in control of the hive mind Roll 2D6 to determine action.
2-4 Assault nearest Target Friend or Foe & becomes subject to frenzy
5-6 Assault nearest enemy & becomes subject to frenzy
7 Do nothing this turn
8 Move random direction
9-10 Move twads nearest friendly unit & if within the units Squad Coherency test verses mental stat -2 to join unit if failed you must Immediately assault the Unit even if out of normal assault distance this is a free action.
11-12 Join nearest friendly unit no test
I will be posting Card as I get things Done, but it will take a little time as I am working on numerous Projects.
farm9.staticflickr.com/8245/8518817602_e6131f9591_z.jpg