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Post by idconstantine on Dec 29, 2012 21:26:25 GMT -5
Has anyone toyed with allowing more than 2 modz for a vehicle? Maybe link it to the size of the vehicle like the max number of main weapons is. Scout and Light only get a max of 2 Medium max 3 Heavy max 4 Assault max 5 Super Heavy vehicles get a +1 to max per vehicle size. For example, the cost beyond the base 2 modz could be +1 for the third perk/mod, +2 for the fourth, +3 for the fifth, +4 for the sixth? This additional cost being added to the cost of the selected perk/mod. So a Super Heavy Assault Vehicle with 6 modz would cost an additional +10 to have six modz in addition to the modz costs. *Edit after actually paying attention to what happens in Barracks * I must have missed it in the rules, but in Barracks I see that the second mod is +5. So maybe all additional modz past the 1st are at +5 each? Or 3rd is +10, 4th +15, 5th +20 etc?
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Post by ijwwartrader on Dec 30, 2012 10:01:05 GMT -5
Adding a cumulative +5 cost would definitely make it very expensive, but easy to work out.
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Post by timvidlak on Dec 30, 2012 11:18:51 GMT -5
Has anyone toyed with allowing more than 2 modz for a vehicle? Maybe link it to the size of the vehicle like the max number of main weapons is. Scout and Light only get a max of 2 Medium max 3 Heavy max 4 Assault max 5 Super Heavy vehicles get a +1 to max per vehicle size. For example, the cost beyond the base 2 modz could be +1 for the third perk/mod, +2 for the fourth, +3 for the fifth, +4 for the sixth? This additional cost being added to the cost of the selected perk/mod. So a Super Heavy Assault Vehicle with 6 modz would cost an additional +10 to have six modz in addition to the modz costs. *Edit after actually paying attention to what happens in Barracks * I must have missed it in the rules, but in Barracks I see that the second mod is +5. So maybe all additional modz past the 1st are at +5 each? Or 3rd is +10, 4th +15, 5th +20 etc? If I was going to increase the number of modz available to vehicles. Even Using the Cumulative +5 Points for every mod After the First. I think the following list better maintains the Games Balance Keeping all Unit Types Viable. Number of Modz Available Based on Vehicle Size.
Scout, Light & Medium Vehicle may have up to 2 Modz Heavy & Assault Vehicle may have up to 3 Modz(Option #1 Super Heavy Vehicle All)Super Heavy Vehicle may have up to 4 Modz (Or Option #2 Super Heavy Vehicle By Class)Super Heavy Vehicle Scout & Light Classes may have up to 3 ModzSuper Heavy Vehicle Medium & Heavy Classes may have up to 4 ModzSuper Heavy Vehicle Assault Class may have up to 5 Modz The reason I set the List up as Above is I think Medium Vehicles Should Be By the book as they are the average ( Middle weight classes Available for Vehicles). I prefer Option #1 for Super Heavy Vehicles but I put Option #2 in to give some variations for Super Heavy Vehicle based on their weight Classes. As anything above 3 Modz for the Largest Standard Vehicles & 4 or Possibly 5 Modz for Super Heavy Vehicles could seriously unbalance the game.
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Post by inrepose on Jan 3, 2013 7:05:24 GMT -5
Sounds like a fair update to me.
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