Post by darebear on Dec 11, 2015 16:42:58 GMT -5
Some perk ideas. Please vet them.
Vehicles
Amphibious - vehicles can cross water obstacles at normal speed. 1 pt MOBILITY
Anti-Personnel Grenades - when assaulted a vehicle detonates HE grenades automatically against the attacking enemy gruntz. Place the 2" template on one side of the vehicle and apply the effects of an HE grenade against the attacking gruntz. 2 pt ANTI INFANTRY
Improved Machineguns - The vehicle has improved fire control and or plentiful ammunition for anti-infantry projectile weapons. One anti-infantry projectile weapon receives one extra shot per shoot action. 2 pts. ANTI INFANTRY
Heavy Hitter/Twin Linked//Liquid Propellant/Electromagnetic Railgun - One vehicular main weapon gains +1 to damage due to either multiple barrels, advanced ammunition or some other reason. 2 pts SIGNATURE [this is signature to allow for the combination of the Gravatronic Accelerator or Melta perks] This perk is really for flavor. It is often more efficient to upgrade to the next weapon for 1 pt since you typically gain both damage and range.
Explosive Shells - The vehicle is equipped with high explosive and or fragmentation rounds in addition to armor piercing rounds. Medium size projectile weapons and up with no AE value gain AE4 and -2 to AP. 2 pts SIGNATURE [again, signature to allow for other combining options]
Melta Weapon - one vehicular plasma weapon is specially designed to defeat armored targets on a molecular level. -2 to range, +1 AP. 2 pts. TARGETING [this is designed to be combined with the heavy hitter perk if so desired)
Inferno Cannon - one weapon that uses a flame template may place the start of the template up to 3" from the vehicle. Resolve effects normally from this new starting point. 3 pts. TARGETING
Chem Cannon - the vehicles flame template weapon has been upgraded to spew poison gas and or some other agent to dissolve organics. Enemy biological units suffer -3 soak to all units under the template. The weapon will not harm non organics. 3 pts. TARGETING
Plasma Blast - one plasma weapon has been modified to fire normally or an explosive plasma effect at the expense of sheer destructive force. Weapon is -2 to AP but gains AE4. 2 pts SIGNATURE
Gruntz
Physical Augmentation - these Gruntz have some sort of biological or mechanical means of increasing their strength. They do an extra point of damage with any weapon used during assaults. 3 pts. ASSAULT
Skeletal Augmentation - these Gruntz have had their skeletal frame enhanced in some way. +1 soak. 3 pts DEFENSE
Inspiring - the presence of this unit motivates their comrades to increased feats of courage. +1 Mental to all friendly units within a number of inches equal to double the skill level of the inspiring model unless that model is in Condition Brown. 2 pts. MORALE
Plasma Blast - one plasma weapon has been modified to fire either normally or to create an explosive plasma effect at the expense of sheer destructive force. Weapon is -1 to damage but gains AE2. 1 pts (TARGETING)
Melta Weapon - one plasma weapon is specially designed to defeat armored targets on a molecular level. +1 AP, -2" t range. 1 pts. TARGETING