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Post by timvidlak on May 31, 2014 16:50:13 GMT -5
In the Last Game I played with Squinch I Used a Fairly Small Force of Elite Trans-Human Power Armor Supported By 2 Medium Mechs Protecting 2 Heavy APCs, Facing Experienced Human Power Armor Supported by 3 Light Mechs, 3 Light Tanks, 1 Medium Tank, 2 Medium Self Propelled Artillery Vehicles, 1 Medium Air Support Vehicles that Returned as New Units After they are Elliminated & 1 Assault Mech (the Assault Mech can not Recycle. For this game The Higher Modz Perk from Vetsion 1 Returned From they Dead, with the following Changes every Weapon (Bothe Ranged & Assault) Gained +1 damage In Addition Ranged Weapons Recieved +1 Range, the Force Shield "Soak 15" is Representing the Trans-Human resilemce & Can't be Reset (this is 1 of the Optional Classes Of Shields In my House rules this keep them from being to powerful). This is ib Addition to the +2 Base Move, which is Uneffected by Difficult Terrain, Unit may Fire after a double move. Using Higher Modz in this way worked well enough. I will be putting another Ellite Trans-Human Power Armor force together within a Week or 2 . With the enemy units returning on a 5+ Roll beginning the following Turn That is reduce 1 for each additional Turn, it represents the feel of many. Military Sci Fi Stories Ibvolving Trans-Human troops.
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Post by inrepose on Sept 5, 2014 10:32:54 GMT -5
Sounds great. I really like to see the specialist elite forces in play. What models do you use?
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Post by timvidlak on Oct 31, 2014 4:23:43 GMT -5
Sounds great. I really like to see the specialist elite forces in play. What models do you use? Sorry for the Long Absence. I Had Computer Problems. I am primarily Using Power Armor from Khurasan Miniatures. I Mounted them on 2 Washers to Slightly Increase Their Size. I have Pics on My Blog at the Link Bellow. federatin-empire15mmsci-fi.blogspot.com/2014/07/trans-human-legeon.html
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