Post by lordvankar44 on Apr 16, 2013 15:07:06 GMT -5
I have come up with some house rules as an alternate and slightly more realistic version of Gruntz getting wounded in combat.
WOUNDS and COMBAT FIRST AID
If using realistic version in your force with each Gruntz model only having 1 wound, then you can use these rules.
Advanced Version
Whenever a unit takes hits and some models become waxed, they are put on their side and marked with a Waxed counter. Usually, if there is a Medic nearby they can heal up to 1d3-1 Gruntz without a Skill roll. However, if you do not have a Medic, you will need to do first aid within the abilities of the Gruntz squad.
Every soldier knows Combat First Aid (CFA) So when a unit has taken casualties, as long as there is still one Gruntz soldier remaining in the squad that has not been suppressed or panicked, he can perform CFA on his buddies. The regular soldier must roll his Skill or less on 2d6 for each soldier he needs to perform CFA on. For every other soldier that assists in CFA, add 1 to the Skill roll. For every Waxed soldier after the first that is given first aid, subtract 1 from the Skill roll.
Each time the player rolls equal or less than the Skill, the Waxed soldier is healed enough to be combat effective. Otherwise, he is combat ineffective due the severity of his wounds, or has died of his wounds.
Also, part of the surviving members of the squad can do Overwatch while the others do CFA. You do not want to be doing CFA without cover and/or fire support. Usually, the squad attachments would do the Overwatch as they have the better firepower, and you do not waste the resource of a support weapon to cover for you when you are doing first aid or movement towards the enemy. However, if there are no SA’s in the squad, then use a couple of members from within the squad or another nearby squad to do Overwatch for them.
Example, a squad of 8 with 6 Riflemen and 2 with SAW’s, are shot at and 3 riflemen go down as Waxed. That leaves 3 riflemen and 2 SA’s. The player can have the 2 SA’s go on OVerwatch automatically while the other three Gruntz conduct CFA on their buddies. As there are three doing CFA, the modifier is +2 (+1 for each soldier after the first). The squad is Seasoned, so their Skill is at 4. With +2 modifier, the skill is now at 6. They need to roll for each Waxed soldier individually. The first one is at 6 or less, and is saved. The second one is at 5 or less, and is saved. The third one is at 4 or less and is not saved. That model is actually combat ineffective or dead, and is removed from the battlefield.
In order for the squad to do CFA and Overwatch, they must use up their two actions to do so for the turn. If they have activated already that turn, then they will have to wait until the start of thier next turn to conduct CFA and Overwatch.
Note that this does not necessarily take away a Medic's ability. After all, a Medic has a 4 in 6 chance (66%) to automatically heal anywhere from 1-3 Gruntz per turn, whereas, the Gruntz using CFA, have to roll their Skill to succeed. The odds are as follows for a Gruntz squad with one Gruntz healing one other Gruntz.
Quality Skill Ratio to Heal 1 Gruntz
Green 2 2:12 (16%)
Trained 3 3:12 (25%0
Seasoned 4 4:12 (33%)
Veteran 5 5:12 (42.5%)
Expert 6 6:12 (50%)
Elite 7 7:12 (59.5%)
As you can see, the ratios are roughly anywhere from 16% chance to 59%. Still not very good odds for one soldier unless you are Expert or Elite. Obviously, as more Gruntz are involved in CFA the odds improve, but they will also reduce when there are multiple casualties.
A Medic still has 16.5% to heal 1 Gruntz, and 33% chance to heal 2 or 3 Gruntz depending on the die roll. And this is not even taking his actual Quality into consideration, but it would seem to be as a Seasoned Medic.
I will also be adding some more advanced Combat First Aid rules in the Campaign rules I added on the Campaign Rules and Unit Replenishment thread.
WOUNDS and COMBAT FIRST AID
If using realistic version in your force with each Gruntz model only having 1 wound, then you can use these rules.
Advanced Version
Whenever a unit takes hits and some models become waxed, they are put on their side and marked with a Waxed counter. Usually, if there is a Medic nearby they can heal up to 1d3-1 Gruntz without a Skill roll. However, if you do not have a Medic, you will need to do first aid within the abilities of the Gruntz squad.
Every soldier knows Combat First Aid (CFA) So when a unit has taken casualties, as long as there is still one Gruntz soldier remaining in the squad that has not been suppressed or panicked, he can perform CFA on his buddies. The regular soldier must roll his Skill or less on 2d6 for each soldier he needs to perform CFA on. For every other soldier that assists in CFA, add 1 to the Skill roll. For every Waxed soldier after the first that is given first aid, subtract 1 from the Skill roll.
Each time the player rolls equal or less than the Skill, the Waxed soldier is healed enough to be combat effective. Otherwise, he is combat ineffective due the severity of his wounds, or has died of his wounds.
Also, part of the surviving members of the squad can do Overwatch while the others do CFA. You do not want to be doing CFA without cover and/or fire support. Usually, the squad attachments would do the Overwatch as they have the better firepower, and you do not waste the resource of a support weapon to cover for you when you are doing first aid or movement towards the enemy. However, if there are no SA’s in the squad, then use a couple of members from within the squad or another nearby squad to do Overwatch for them.
Example, a squad of 8 with 6 Riflemen and 2 with SAW’s, are shot at and 3 riflemen go down as Waxed. That leaves 3 riflemen and 2 SA’s. The player can have the 2 SA’s go on OVerwatch automatically while the other three Gruntz conduct CFA on their buddies. As there are three doing CFA, the modifier is +2 (+1 for each soldier after the first). The squad is Seasoned, so their Skill is at 4. With +2 modifier, the skill is now at 6. They need to roll for each Waxed soldier individually. The first one is at 6 or less, and is saved. The second one is at 5 or less, and is saved. The third one is at 4 or less and is not saved. That model is actually combat ineffective or dead, and is removed from the battlefield.
In order for the squad to do CFA and Overwatch, they must use up their two actions to do so for the turn. If they have activated already that turn, then they will have to wait until the start of thier next turn to conduct CFA and Overwatch.
Note that this does not necessarily take away a Medic's ability. After all, a Medic has a 4 in 6 chance (66%) to automatically heal anywhere from 1-3 Gruntz per turn, whereas, the Gruntz using CFA, have to roll their Skill to succeed. The odds are as follows for a Gruntz squad with one Gruntz healing one other Gruntz.
Quality Skill Ratio to Heal 1 Gruntz
Green 2 2:12 (16%)
Trained 3 3:12 (25%0
Seasoned 4 4:12 (33%)
Veteran 5 5:12 (42.5%)
Expert 6 6:12 (50%)
Elite 7 7:12 (59.5%)
As you can see, the ratios are roughly anywhere from 16% chance to 59%. Still not very good odds for one soldier unless you are Expert or Elite. Obviously, as more Gruntz are involved in CFA the odds improve, but they will also reduce when there are multiple casualties.
A Medic still has 16.5% to heal 1 Gruntz, and 33% chance to heal 2 or 3 Gruntz depending on the die roll. And this is not even taking his actual Quality into consideration, but it would seem to be as a Seasoned Medic.
I will also be adding some more advanced Combat First Aid rules in the Campaign rules I added on the Campaign Rules and Unit Replenishment thread.