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Aliens!
Aug 19, 2013 21:20:25 GMT -5
Post by twogunsblazing on Aug 19, 2013 21:20:25 GMT -5
Thanks Comstar I finished off the Aliens Swarm Lord this morning. I'm hoping to get a game in very soon so I can include some of these bigger creatures I've finished off recently...
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Aliens!
Aug 20, 2013 6:26:06 GMT -5
via mobile
Post by comstar on Aug 20, 2013 6:26:06 GMT -5
Impressive very Impressive I'm using the Aliens from kallistra (they are 10mm but size well with 15mm figures) may get some of kuriasans to see how they size up!
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Aliens!
Aug 20, 2013 9:20:17 GMT -5
Post by Mr. Harold on Aug 20, 2013 9:20:17 GMT -5
That looks awesome... the tyranid works very well.
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Aliens!
Aug 20, 2013 14:24:32 GMT -5
Post by zephyr40k on Aug 20, 2013 14:24:32 GMT -5
That does look good. Would like to see that model vs. some classic mechanical mecha for comparison. Also, how are you pointing it out? As a Monster, or a Mecha with a biological justification?
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Aliens!
Aug 20, 2013 19:33:39 GMT -5
Post by twogunsblazing on Aug 20, 2013 19:33:39 GMT -5
Thanks guys I'm using the Aliens from kallistra (they are 10mm but size well with 15mm figures) I'll have to check Kallistra's mini's out again, it's been a long time since I visited their website. I didn't know they did 10mm Sci Fi mini's too. I bought some of their Hexon terrain ages ago for Battletech, it's great stuff... Would like to see that model vs. some classic mechanical mecha for comparison. Also, how are you pointing it out? As a Monster, or a Mecha with a biological justification? I'm just about to head off to work, but when I get home tonight, I'll put some comparison pics up, Zephyr. As for how I'm going to stat these guys up...well there's going to be a lot of trial and error I think. It took me several changes to get the basic Aliens Warriors (and the special rules for them) to a point where I felt they were balanced and thematic. I think that because the force is very much a close combat force, then they need to be able to soak up, or avoid, some of the damage they have directed their way so they can at least make it across the board and into combat with a fighting chance. I've given the smaller Aliens the Tunneling rule to help with this, but I don't see these biggest of creatures in the force being able to utilise underground shafts, piping, ducting etc to move underneath the surface of the battlefield so I feel they really need to be able to soak up the damage from heavy weapons as you can bet every tank and Mech on the opposing force will make them a priority target. For this reason, I think I will start them out as Super Heavy Tanks and play a couple of games to see how that works out. When I put the comparison pics up tonight, I'll stick up the stat card starting points for the three big Aliens guys as well.
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Aliens!
Aug 21, 2013 3:37:54 GMT -5
via mobile
Post by comstar on Aug 21, 2013 3:37:54 GMT -5
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Aliens!
Aug 21, 2013 7:19:03 GMT -5
Post by twogunsblazing on Aug 21, 2013 7:19:03 GMT -5
They're very cool Comstar. I was unaware of those also Thanks for the link!
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Aliens!
Aug 21, 2013 7:20:26 GMT -5
Post by twogunsblazing on Aug 21, 2013 7:20:26 GMT -5
Would like to see that model vs. some classic mechanical mecha for comparison. Here's those comparison pics I promised.
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Aliens!
Aug 21, 2013 7:27:20 GMT -5
Post by twogunsblazing on Aug 21, 2013 7:27:20 GMT -5
Also, how are you pointing it out? As a Monster, or a Mecha with a biological justification? As I mentioned in a post above, these guys have got to survive getting across the battlefield against heavy fire from Heavy Grav Tanks and Mechs...so I really need to make these guys tough, with the ability to soak up the damage. In my mind, its a combination of incredibly hard and thick body armour mixed with the biological ability to continue functioning under massive amounts of trauma. I will no doubt have to adjust these stats/abilities/points values several times after play testing before I am happy with them...but hey, you've got to have a starting point
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Aliens!
Aug 21, 2013 9:56:09 GMT -5
via mobile
Post by comstar on Aug 21, 2013 9:56:09 GMT -5
Oh there nasty Real tough but a barn door for targeting nice I'll have to nick these and try them out Ps glad you liked the pendraken mini's My ones are somewhere on here I'll try at find them!
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Aliens!
Aug 21, 2013 10:26:36 GMT -5
Post by kevh52 on Aug 21, 2013 10:26:36 GMT -5
Hi very nice army, love the use of the Tyranids. Have you done a Tyranid Warrior unit card yet?
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Aliens!
Aug 21, 2013 11:57:46 GMT -5
Post by Mr. Harold on Aug 21, 2013 11:57:46 GMT -5
Great comparison pics, and nasty units! But it makes sense when yo look at the size!
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Aliens!
Aug 21, 2013 21:19:20 GMT -5
Post by twogunsblazing on Aug 21, 2013 21:19:20 GMT -5
Have you done a Tyranid Warrior unit card yet? Yeah mate, here it is (I just realised I spelled Utterly wrong) although I need to play test it more before I am happy with it...I'm thinking of knocking their damage boxes down to 16 instead of the current 20. I'm happy with how the Aliens Warrior Broods work though, so I've locked their stats in concrete. Also, I've put in the latest version of the army special rules for the Aliens.
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Aliens!
Aug 22, 2013 1:07:15 GMT -5
Post by zephyr40k on Aug 22, 2013 1:07:15 GMT -5
I was just wondering - what's the benefit of two close combat weapons? In reviewing the rules, it looks like you add the damage from one CC weapon to the 2d6 damage roll. Or, if you have 2 melee weapons, do you add the damage stats together and then add 2d6? That would be nasty.....
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Aliens!
Aug 22, 2013 1:51:52 GMT -5
Post by twogunsblazing on Aug 22, 2013 1:51:52 GMT -5
I was just wondering - what's the benefit of two close combat weapons? In reviewing the rules, it looks like you add the damage from one CC weapon to the 2d6 damage roll. Or, if you have 2 melee weapons, do you add the damage stats together and then add 2d6? That would be nasty..... Too me, the assault rules for vehicles vs vehicles is very lacking, and frustrating. I think it stands out more for me with this army because it has a very strong close combat element to it. So I use my own process, which involves me allowing vehicles to use as many close combat weapons as they would be able to use shooting weapons. So in the case of these guys, they are based on Super Heavy Tanks which can fire four main weapons...so the Aliens Brood Assault Transport, equipped as it is, could make two shoot attacks in an activation, or two close combat attacks in an assault (plus a ram attack if it wanted).
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