Post by pancake on Sept 11, 2011 4:59:24 GMT -5
Scenario capture the fuel plant. Attacker must have a unit in the plant with no other Defenders at the end of the game. 6 turns with a roll of a dice at the end of turn 6 to see if the game continues.
Attacker Karracken Battle force.
Defender Arc fleet Battle force.
Attackers
Defenders
We played with Alternating activation.
First turn both move up
Arcone light apc and raptor heavy apc move forward.
Light fire mechs move up through wooded cover on the right flank
They have good fire power but are easy to destroy.They do have Damping Armour.
The arc fleet Viper VTOL swoops along the Arc fleet right flank.
A recon walker and medium storm tank move forward to protect the plant.
Turn 2
The walker in the middle of the table moves up and pops a shot at the Raptor, doing some damage. The raptor fires back and the shells fly high and wide.
the VTOL fires into the other raptror causing some minor damage.
The arcone apc moves into the field and bugger gets a double 1 againts the VTOL.
The fire mechs move from cover to do lots of damage to the walker on this flank.
The storm tank moves up and slams a round into the raptor Heavy apc with good effect.
Turn 3 lots of troop movement this turn.
Raptor with cannon moves forward and takes a pop shot at a recon walker oooowwww lots of damage. Arc fleet squad having disembarked last turn moves through the hedge to face the raptor.
The arc fleet walker moving away from the plant fires and gets hits on a fire mecha. But in return is Destroyed by both fire mechas.
Karracken storm troopers move up.
After the opening fire of turn 3 the rest of the turn was moving into position for turn 4
Turn 4
After being dropped of by the VTOL the Karracken troops finish of the arcone APC. lucky for them the squad had jumped out before it was blown to bits.
In return the raptor on the country road mashers the other walker to bits with pin point fire and lucky dice rolling.
Fire mechas move towards the plant.
Turn 5
Both Raptors move forward its getting very messy in the middle of the battle field. But the storm tank moves behind one of the Raptors and smashers its back side to bits BOOOOOOM.
The other Raptor takes revenge on the Arc fleet APC and up in smoke it go's .
Arc fleet troops battle it out in the gully fireing at Karracken invaders. Heavy fighting in the middle of the table.
Turn 6
A lone fire mecha moves to take the objective, this could be the winning move.
Troops from both sides are hit hard, and a fire mecha bites the dust. all arc fleet units move up.
With a roll of the dice the game ends. A win for the Karracken battle force. All by a lone fire mecha. Another turn and it might of been a different story. Cheers Nathan.
Attacker Karracken Battle force.
Defender Arc fleet Battle force.
Attackers
Defenders
We played with Alternating activation.
First turn both move up
Arcone light apc and raptor heavy apc move forward.
Light fire mechs move up through wooded cover on the right flank
They have good fire power but are easy to destroy.They do have Damping Armour.
The arc fleet Viper VTOL swoops along the Arc fleet right flank.
A recon walker and medium storm tank move forward to protect the plant.
Turn 2
The walker in the middle of the table moves up and pops a shot at the Raptor, doing some damage. The raptor fires back and the shells fly high and wide.
the VTOL fires into the other raptror causing some minor damage.
The arcone apc moves into the field and bugger gets a double 1 againts the VTOL.
The fire mechs move from cover to do lots of damage to the walker on this flank.
The storm tank moves up and slams a round into the raptor Heavy apc with good effect.
Turn 3 lots of troop movement this turn.
Raptor with cannon moves forward and takes a pop shot at a recon walker oooowwww lots of damage. Arc fleet squad having disembarked last turn moves through the hedge to face the raptor.
The arc fleet walker moving away from the plant fires and gets hits on a fire mecha. But in return is Destroyed by both fire mechas.
Karracken storm troopers move up.
After the opening fire of turn 3 the rest of the turn was moving into position for turn 4
Turn 4
After being dropped of by the VTOL the Karracken troops finish of the arcone APC. lucky for them the squad had jumped out before it was blown to bits.
In return the raptor on the country road mashers the other walker to bits with pin point fire and lucky dice rolling.
Fire mechas move towards the plant.
Turn 5
Both Raptors move forward its getting very messy in the middle of the battle field. But the storm tank moves behind one of the Raptors and smashers its back side to bits BOOOOOOM.
The other Raptor takes revenge on the Arc fleet APC and up in smoke it go's .
Arc fleet troops battle it out in the gully fireing at Karracken invaders. Heavy fighting in the middle of the table.
Turn 6
A lone fire mecha moves to take the objective, this could be the winning move.
Troops from both sides are hit hard, and a fire mecha bites the dust. all arc fleet units move up.
With a roll of the dice the game ends. A win for the Karracken battle force. All by a lone fire mecha. Another turn and it might of been a different story. Cheers Nathan.