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Post by ijwwartrader on Jun 16, 2012 15:41:56 GMT -5
The beta will start as soon as I have something I'm happy to have people break into a million pieces, err, beta test. Around the end of this month/start of July, see wargamingtrader.com/barracks-progress for more detailed info.
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Post by fjodin on Jun 18, 2012 6:03:56 GMT -5
Is it possible to specify how many crew are in the tanks? Is it just abstract crew figure or its like this. Scout vehicle 1 crew, Light vehicle 2 crew, medium vehicle 3 crew, etc.
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Post by ijwwartrader on Jun 18, 2012 7:02:22 GMT -5
Robin will have to answer that, currently crew quantity doesn't appear to be covered in the rules.
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Post by timvidlak on Jun 27, 2012 21:42:05 GMT -5
In the rules on page 50 power armor can have Squad Attachment weapon standard but the old army builder Didn't cover this option. Is the new army builder going to cover power armor with this weapons option?
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Post by ijwwartrader on Jun 28, 2012 14:39:53 GMT -5
I've been working on Barracks today and it looks like I've managed to integrate PA Gruntz Squads into the regular Gruntz options - if you choose a Soak of 14 or higher then you get an option to equip all models with Squad Attachment-level weapons.
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Post by inrepose on Jul 4, 2012 3:21:01 GMT -5
Brilliant work on the PA setup. It also now covers the squad attachment as part of the Gruntz card. So you don't need a separate card for the SA.
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Post by twogunsblazing on Jul 4, 2012 3:43:39 GMT -5
It also now covers the squad attachment as part of the Gruntz card. So you don't need a separate card for the SA. This is awesome news...its seem perfectly logical to have all the info for a single squad on the same card...
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Post by papabees on Jul 4, 2012 10:46:11 GMT -5
Sounds like this is shaping up to be quite the useful tool.
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Post by ijwwartrader on Jul 4, 2012 10:47:27 GMT -5
That's the idea.
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Post by psyckosama on Jul 16, 2012 4:15:27 GMT -5
I think there's a bug with the alpha. correct me if I'm wrong, but its kinda silly that you have to PAY to take a disadvantage if you already have an active advantage.
That said, having to pay extra costs to take multiple advantages does a great deal to limit flexibility.
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Post by ijwwartrader on Jul 16, 2012 7:27:19 GMT -5
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Post by timvidlak on Jul 29, 2012 11:15:43 GMT -5
Some of the perks are not described on the profile cards in the test version or do not have a point cost linked to them I am just mentioning this for informational reasons & know in the final version this will not be a problemb as you have been so precise in other ways. I love the fact that variable squad sizes is available in this version. One of the weaknesses of Version 1 was all infantry squads had to be 6 men as a base size. Overall I have been very pleased with the program. You should leave in the option for 2 perks for the standard squad in the final version as it makes for some interesting options for more unique units. I made a gorn unit with Auto-Heal as they regenerate wounds & gave them long runners as they have a longer stride & are larger than humans.
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Post by inrepose on Jul 30, 2012 2:59:51 GMT -5
Glad you like the variable squad size. Ian also had a great idea in making a Gruntz unit card complete for Squad Attachments and Gruntz. So you don't need two cards to cover the SA and the Gruntz squad, all the damage box's and weapon details will be on the single card. He also managed to make it work well for Powered Armour, so the higher end Soak stats automatically adjusts the card for the PA based setup.
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Post by fjodin on Jul 30, 2012 8:35:40 GMT -5
What squad sizes are availible (with and without Squad Attachments)?
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Post by ijwwartrader on Jul 30, 2012 12:42:29 GMT -5
4-10 with the squad attachments now being heavier guns added to existing models in the squad.
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