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Post by Hayden on Jul 19, 2011 13:50:12 GMT -5
I was thinking what you guys have setting for your games? do you use original gruntz background or some different or even your own? in our setting we use kinda coldwar setting - two major superpowers (United States and Pan-Asia) in cold war on earth but on colonies the war is really hot cheers
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Post by pancake on Jul 20, 2011 9:40:03 GMT -5
I've been using the idea of mineral rich planets. With Earth and alien races fighting for it . Fighting take's place all over the planets, all factions seeking power.
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Post by dassenkop on Jul 20, 2011 15:31:24 GMT -5
I'm still undecided whether to use Gruntz background or my own for the humanoid race. Either way I will use 2 other alien races and a setting that is not covered in the background. Gruntz also got me thinking about Blogging in order to keep track off developments. I've created a Blog & test message here - planet-qdx.blogspot.com/ After my summer break I'll decide to continue this efforts or not.
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Post by kevh52 on Aug 3, 2011 16:36:51 GMT -5
my uni is a parsec comprising many star sys. i used traveller rpg to design the parsec and fill it with sys's and planets. the three races living in the parsec are two human and one kra'vak, we do the space combat using full thrust. if the planet is large habital we use strike legion planetary operations in 6mm. if the planet is medium we use strike legion in 6mm. small planets we use gruntz's
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Raziel
Grunt
Wargames NOOB
Posts: 51
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Post by Raziel on Aug 29, 2011 22:26:22 GMT -5
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Post by inrepose on Aug 30, 2011 3:24:56 GMT -5
Dune would be great. I really like all the various factions and it is about time I got back to reading the books again.
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Post by inrepose on Aug 30, 2011 3:37:24 GMT -5
With regard to the Gruntz background. It is a vast setting with some key factions listed, however there is scope for lots of different factions, in-fighting, remote planetary mining and mineral extraction operations. I already have input into it from writers in the Gruntz yahoo group and would welcome additional well thought out background for factions, wars, small battles, aliens etc.. I am half-way through a timeline which will have some key battles and events listed, so if you have some ideas for interesting forces whatever the race or location I am sure they can fit into the background.
The core human worlds are linked by the rail based wormholes, making trade and movement of populations possible, helping to build massive multi-planet corporations that have their own military and mercenary interests which can cause some friction with official government forces.
In addition to these wormhole linked worlds there are frontier, settlement and systems of scientific interest populated by alien and humans which are on the fringes of human society and can either be keen to establish a wormhole link for trade or desperate to disconnected from human networks, aiming to build "Brave New" separatist systems.
So you can imagine some of these frontier locations have mixed alien and human populations. Others might shun technology or be hyper-technology reliant trying to achieve a higher status of integration with a neural network and augmenting their bodies with bio-tek.
I have some ideas for one very imperial splinter nation, running off several very remote mineral rich planets with strong xenophobic and imperialistic tendencies. It might be a good match for a Harkonnen style warring nation.
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Raziel
Grunt
Wargames NOOB
Posts: 51
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Post by Raziel on Aug 30, 2011 7:28:11 GMT -5
I think it would benefit the game if it was simplified, human could be just one corporation, that took over Earth, Equilibrium had a good setting . And a world just like you mentioned, with neural net (which could controll humanity in a degree). I would leave humans tech not as developed as alien, that what would distinguish those two, instead I would give them jet vtols, and stuff. and Grav for aliens. Explaining the setting to a new player would be easier if there was a common goal for every race, that would spark wars like in Dune.
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Post by dassenkop on Aug 30, 2011 14:36:37 GMT -5
Hi there. I decided to at least make an attempt in developing a setting using the Gruntz system as a basis. Not sure whether i can sustain the effort but lets see.
What I like about Gruntz is a system that offers strategic and tactical depth to a level that I enjoy and that has the freedom to design your own forces and ideas. I’m sure there are other systems out there offering the same but Gruntz happened to be the first one I stumbled across. In addition I like to think beyond the system in terms of background so that scenarios can be developed that fit into a background and time line and it givea me a basis for creating some distinct forces. For me this gives additional ‘meaning’ and hopefully long livity to the game system.
This all to say that I’m supportive of people creating backgrounds to their games and scenarios and I enjoy reading about other peoples creativity but I also fully understand that to others this may not be their thing.
I have some ideas for a setting and, as I collect and paint miniatures, intend to develop further details over time. My idea is to develop this setting by creating AAR’s and lite stories that connect the dots and put those in the blog for my and hopefully others enjoyment. However progress will be slow and I would be happy if I can keep up via monthly blog updates, anyway it worth a try.
Broadly speaking I’m considering a setting on a planet located just beyond the edges of the Milky Way. My starting date will be 2217 and my intention is to use the human factions and background currently available in the rules but from there on intend to expand.
The idea starts with a planet devote of human technology, any tech for that matter. First contact will therefore be through the use of surveillance and expeditionary forces. Through time human kind will realize the strategic value of the planet in the bigger picture of space and will start exploiting the planets riches to support the planets development into a hub world.
In the beginning signs of civilization exist but overall the planet remains desolate and peaceful. Once humankind starts exploiting the planet for its riches however war erupts. Initially small skirmishes but at the time humans start building and operating power hungry planetary wormhole technology there will be full scale war.
The planet inhabitants will be the first alien faction I intend to introduce. This alien culture initially appears to be primitive in nature but through time it becomes apparent they can control and shape ‘matter’ (for lack of better word) and use it for their own good.
With planetary wormhole tech operational and full scale war existing both parties realize the richness the planet offers is consumed at a fast pace. Both wormhole tech and shaping 'matter' consume fast amounts of power therefore both races see a need for peace and this is finally achieved ... for a very short while ... since war has attracted the interest of another ruthless and unforgiving alien race.
This 2nd race is likely to be a combination between a kind of insect like race with robotic technology to reinforce their ranks.
The original antagonists will now have to cooperate in fighting off this new threat or all will be lost.
Not really an original story but hopefully the various races and abilities will give it some flavor and playability.
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Post by odin0214 on Sept 7, 2011 15:29:55 GMT -5
my game world is going to borrow afew ideas from the killzone game and starship troopers. first useing the killzone helgan idea as a corparation being beaten and then forced to give up almost all of it's holding and being made to relocate to a in-hospitible region of frontier space that has no railway/wormhole access forceing them to travel a fair distance to reach a trade hub. the new planet they relocate to is already occupied by 2 aquatic races that are being forced to mine for a bio-renewable mineral worth billions on the open market. The humans establish a foothold and drive the felid forces off the planet where two races (khurasan minis karkarine and pelagic dominate) welcome them and invite them to stay. adapting the corp to the local government (starship troopers) of full citizens haveing the right to vote and hold public office while planetary resisdents have basic democratic rights...free speech and assembly and such. government serve is a 4 year commitment after that you gain full citizenship. the aquatic races are mostly peace-loveing scientist who just want to create, the pelagic dominion orca race is semi warlike and the humans form the bulk of the planets military.
Still haveing to name the planet or the bio-renewable fuel and i really need to start painting up some minis. the planet as a whole is very high tech with advanced grav and weapon tech in the form of small land mates (appleseed) and being a rapid deployment force with very few heavy tanks/mechs. also since haveing to travel to a rail/wormhole hub they have developed faster than light jump drives to move there wares for trade. still devoping this world any suggestions would be helpful *g*
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Post by czarblood on Sept 8, 2011 10:52:59 GMT -5
I just nick things unashamedly
Transhuman In the coming decades, technologies like genetic engineering, artificial intelligence, and nanotechnology will transform humanity. A strange new world is unfolding – nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers. And Earth no longer confines us. Space tourism, mining the Moon and asteroids, a settlement on Mars and other planets, intersteller travel: all are dreams poised to take wing. The universe of Transhuman Space is a synthesis of these two visions – a world in which ultra-technology and space travel fuse to forge a new destiny for mankind. Neither utopia nor dystopia, it is a place of hopes, fears, and new frontiers. We live in the 24th century. In the coming decades, technologies such as genetic engineering, artificial intelligence,and nanotechnology are poised to transform humanity. Unfolding before us is a strange new world –nightmarish to some, utopian to others – in which we shall have the power to reshape our children’s genes, build machines that think, and perhaps even upload our minds into computers. The Royal Orbital Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Nanotechnology has unleashed the power of the mind , creating weaponry and abilities unlike those seen before... Mecha stride across planets , crushing those in front of them, nation states vie with corporate entity and alien opposition alike for the resources and the riches on planets yet undiscovered , to survive and thrive.
Welcome to the Future . . .
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Post by dassenkop on Sept 11, 2011 1:56:20 GMT -5
Odin0124 - I like the idea of using aquatic races so I'm interested to see more. czarblood - Not sure I would like to live in the future.
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Scorpio
Recruit
the Star-Khan
Posts: 39
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Post by Scorpio on Sept 14, 2011 9:25:31 GMT -5
I have a mishmash of settings in mind. Most actions would take place on the borders of civilized space, where interstellar commercial industries would establish colonies to take advantage of lax government input to push their agendas. And truly alien forces would start to push back against the human interlopers.
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Post by johnl5555 on Sept 14, 2011 22:36:49 GMT -5
I actually am pretty fond of the Ground Zero games Stargrunt background. It's pretty well developed and has a wide choice of factions available. If I want to add anything I can just plug it into that universe.
Thanks,
John
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Post by kikashi on Sept 15, 2011 4:20:08 GMT -5
I do not really see the need for any universal background. Unless I'm playing a campaign, I usually make up a very local story to explain the battle itself.
E.g. In the recent intro games that I have been running for Raziel, and several others, I have vaguely characterised the battles as being between a local standing army (ARC), and an invading Mercenary Force (Slammers), without explaining the whys and wherefores of who is backing the Mercs, or what their ultimate objective is. Usually with the Mercs trying to grab some significant real estate, and the Army trying to deny them.
Possibly due to GW fluff overload, I very rarely read the background, and I haven't read the Gruntz one at all!
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