Well first time posting here on the Gruntz forums so I thought I'd start with some shots of 240pt worth of WW1 Brits that are currently fighting against all kinds of sci fi nastiest in Celtofkernows campaign. the infantry and officers are from Peter pig, the field guns and tanks are from QRF models limited.
Last Edit: Apr 28, 2013 19:11:07 GMT -5 by Madottsel
Nice work. I had started to add some notes on giving vehicles some more negative Modz to allow for the bogging down or other speed and performance you get (thin armour) etc. Something worth thinking about for any early tanks and vehicles.
It seems like the Gruntz system could be easily adapted to most genres that involve guns and tanks (as opposed to swords & horses). WWII Gruntz, Modern Gruntz, Zombie Gruntz, etc.
One of the things that drew me to Tomorrow's War (before I gave it up as too complicated) was that the same system is used in Force On Force (Modern) and Ambush Z (Zombies) so I could play other genres without having to learn whole new rule sets.
No idea I'd get this many responses to a first post!. I did forget to point out that Celtofkernow took the photos not me, I just painted and made them ;D.
How do you find gruntz works in WWI?
Well I'm finding it to woork quite well, wish there were a few more negative perks for the tanks but other then that ww2 tech can hold p against other sci fi armies wich is nice
What aliens / monsters do you fight against ?
So far only used them once against a fellow club members mech heavy army. Artillery seems to give lower tech armies a punch to keep up with sci fi!.
As For negative perks..I was thinking a negative perk could be "unreliable" on a roll of a 1 at the beginning of the units activation it cannot move due to engine failure or a loose pigeon in the tank , just need a points cost and thoughts really.