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Post by Madottsel on Apr 28, 2013 19:05:19 GMT -5
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Post by Mr. Harold on Apr 28, 2013 20:22:53 GMT -5
These are awesome. I've always wanted to paint up a WWI army.
How do you find gruntz works in WWI?
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Post by comstar on Apr 29, 2013 2:38:28 GMT -5
That great idea and well done What aliens / monsters do you fight against ?
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Post by inrepose on Apr 29, 2013 3:41:35 GMT -5
Nice work. I had started to add some notes on giving vehicles some more negative Modz to allow for the bogging down or other speed and performance you get (thin armour) etc. Something worth thinking about for any early tanks and vehicles.
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Post by dakarimane on Apr 29, 2013 4:30:26 GMT -5
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Post by Hayden on Apr 29, 2013 9:52:08 GMT -5
maybe that coldwar gruntz isnt such bad idea:)
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Post by blooddave on Apr 29, 2013 12:53:49 GMT -5
It seems like the Gruntz system could be easily adapted to most genres that involve guns and tanks (as opposed to swords & horses). WWII Gruntz, Modern Gruntz, Zombie Gruntz, etc.
One of the things that drew me to Tomorrow's War (before I gave it up as too complicated) was that the same system is used in Force On Force (Modern) and Ambush Z (Zombies) so I could play other genres without having to learn whole new rule sets.
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Post by Madottsel on Apr 29, 2013 18:07:20 GMT -5
No idea I'd get this many responses to a first post!. I did forget to point out that Celtofkernow took the photos not me, I just painted and made them ;D. Well I'm finding it to woork quite well, wish there were a few more negative perks for the tanks but other then that ww2 tech can hold p against other sci fi armies wich is nice So far only used them once against a fellow club members mech heavy army. Artillery seems to give lower tech armies a punch to keep up with sci fi!. As For negative perks..I was thinking a negative perk could be "unreliable" on a roll of a 1 at the beginning of the units activation it cannot move due to engine failure or a loose pigeon in the tank , just need a points cost and thoughts really.
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