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Post by timvidlak on Jan 17, 2013 1:42:36 GMT -5
I was wondering if anyone has tried using concentrated auto fire. I was thinking of using a system that you roll the number of shots & if you are going to fire at a single target you use the same rules as concentrating fire from a squad. This may eliminate the problem of Full auto verses vehicles as mentioned in the post "Full auto and GSV's broken in 1.1?". I will be trying it out over my next few games but that may be a few weeks so if anyone else test it let me know what you think. gruntz15.proboards.com/index.cgi?board=disc&action=display&thread=977
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Post by El Pollo Diablo on Jan 17, 2013 8:45:41 GMT -5
That sounds like a very reasonable approach to me! I'm corresponding a game this evening so I'll suggest they try this out (although I don't know if the opposing forces use many FA weapons)
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Post by timsnoddy on Jan 17, 2013 15:52:29 GMT -5
I was wondering if anyone has tried using concentrated auto fire. I was thinking of using a system that you roll the number of shots & if you are going to fire at a single target you use the same rules as concentrating fire from a squad. This may eliminate the problem of Full auto verses vehicles as mentioned in the post "Full auto and GSV's broken in 1.1?". I will be trying it out over my next few games but that may be a few weeks so if anyone else test it let me know what you think. gruntz15.proboards.com/index.cgi?board=disc&action=display&thread=977I like that one a lot. Still giving some bonus to the autofire weapon. I do think the points for the vehicle light versions need looked at otherwise they will become an automatic choice.
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Post by timvidlak on Jan 25, 2013 5:06:05 GMT -5
I finally had a chance to test out the Concentrated Auto Fire & i t seems to work fairly well. Fortunately All my Armies have set Technology Levels So my forces are limited by that level to weapon selections which are appropriate for the Faction. I also lowered the AP of the vehicle light laser & Specialist lasers & heavier lasers all to match that of projectile weapons of the equivalent class restoring the Plasma weapons to the ultimate Anti-Tank Weapon. In addition I have added An Auto Specialist Laser since Logically if they Can Make a SAW version & a Light Vehicle Version why would they just Skip the Specialist.
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Post by timsnoddy on Jan 25, 2013 12:36:04 GMT -5
I am going to get a chance to try it out tomorrow. What "to hit" modifiers are you using. I am thinking -1 full auto and -1 secondary weapon if applicable. So your average tank with FA secondary weapon will be firing it at skill -2 versus infantry. Versus vehicles the additional shots will give it +1 or +2 for four shots so net -1 or evens to skill. I think I can account for this by saying you are having to find individual infantry targets which is bit harder than concentrating on a larger vehicle. This may be quite harsh on secondary FA weapons but they really do need toned down not to be an automatic choice. Could you post your revised stats for the laser weapons? Much appreciated.
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Post by timvidlak on Jan 25, 2013 16:26:23 GMT -5
I am going to get a chance to try it out tomorrow. What "to hit" modifiers are you using. I am thinking -1 full auto and -1 secondary weapon if applicable. So your average tank with FA secondary weapon will be firing it at skill -2 versus infantry. Versus vehicles the additional shots will give it +1 or +2 for four shots so net -1 or evens to skill. I think I can account for this by saying you are having to find individual infantry targets which is bit harder than concentrating on a larger vehicle. This may be quite harsh on secondary FA weapons but they really do need toned down not to be an automatic choice. Could you post your revised stats for the laser weapons? Much appreciated. The to Hit modifiers I am using are the ones you have listed Above & they have worked for me so Far. Here are the Stats I Converted to Keep with the feel of Projectiles & Lasers Having a Consistent AP with one another, These are the Stats I am using. Spec Heavy Laser Range 14 Dam 10 AP 2 Vehicle Light Laser Range 15 Dam 11 AP 2 The other Laser don't actually Change & I have Added An Auto Fire Option for The Specialist Laser for 6 Points staying Consistent with the +3 Points for Auto Fire Weapons. It is not in the Barracks at this Time & I use the Barrack for most of my unit Cards. Don't forget the +1 Dam per additional Shot +1 to +3 max Making Max Dam 16 for light vehicle Laser verses armor 1 Less than the equivalent Plasma Weapon. Hope this Helps you out.
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Post by timsnoddy on Jan 26, 2013 11:39:40 GMT -5
I am going to get a chance to try it out tomorrow. What "to hit" modifiers are you using. I am thinking -1 full auto and -1 secondary weapon if applicable. So your average tank with FA secondary weapon will be firing it at skill -2 versus infantry. Versus vehicles the additional shots will give it +1 or +2 for four shots so net -1 or evens to skill. I think I can account for this by saying you are having to find individual infantry targets which is bit harder than concentrating on a larger vehicle. This may be quite harsh on secondary FA weapons but they really do need toned down not to be an automatic choice. Could you post your revised stats for the laser weapons? Much appreciated. The to Hit modifiers I am using are the ones you have listed Above & they have worked for me so Far. Here are the Stats I Converted to Keep with the feel of Projectiles & Lasers Having a Consistent AP with one another, These are the Stats I am using. Spec Heavy Laser Range 14 Dam 10 AP 2 Vehicle Light Laser Range 15 Dam 11 AP 2 The other Laser don't actually Change & I have Added An Auto Fire Option for The Specialist Laser for 6 Points staying Consistent with the +3 Points for Auto Fire Weapons. It is not in the Barracks at this Time & I use the Barrack for most of my unit Cards. Don't forget the +1 Dam per additional Shot +1 to +3 max Making Max Dam 16 for light vehicle Laser verses armor 1 Less than the equivalent Plasma Weapon. Hope this Helps you out. Thanks for the info. Had a very enjoyable game today. Your version of FA seems fine. It feels a little tough for secondary FA weapons to hit infantry compared to what you might think in "reality" but it works in game terms, the same as AE splash. Points wise the FA weapons are still good value and it wouldn't seem outrageous to field those dual and quad FA weapons we see on some models.
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Post by timvidlak on Jan 26, 2013 12:23:49 GMT -5
Hi Tim I'm very glad the Modified FA worked well for you. The Main reason I did this Modification was to eliminate the Overkill that many people had verses Tanks using FA. The Weapons modifications for the Lasers was due to the fact the points for the 2 Lasers I modified where off Mathematically Speaking & to keep continuity of weapon Types.
Glad you had a good game.
Thanks for the feed back Tim
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Post by timsnoddy on Jan 26, 2013 15:18:46 GMT -5
Thanks again for a very elegant solution to what I thought was a game breaker at one point.
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Post by rolunde on Jan 30, 2013 18:49:33 GMT -5
Heya timvidlak, I just wanted to say thanks for your well thought out "fix" to the problem of "Full auto and GSV's broken in 1.1?" While I was still a lurker I was following that thread and I am really liking how this address that and have pulled it over into our own House Rules document. We prefer dealing with the most well balanced game rules as possible, so this is great. If the problem really is a problem, and this really is the solution, I hope it becomes official, Cheers! ~R~
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Post by timvidlak on Jan 30, 2013 22:00:31 GMT -5
Thanks rolunde I posted a link in the errata & clarification section offering The fix for both the Laser weapons as well as the Concentrated Auto-Fire Verses Vehicles if Robin wishes to use them. I have found that between the Laser modification & Concentrated Auto-Fire that GSV can still Damage Other Vehicles but are not so overpowering. Without Auto-Fire Weapons Breaking the Game. Auto Fire is no longer the ultimate Anti-Tank Weapon it was. I believe that These Modifications "fix" the problem of "Full auto and GSV's broken in 1.1?". Please Let me Know how it works for your group. If your group decides to do larger game Send me a PM & I will send you my house Rule for Large Tactical Engagements for forces from Multiple Platoons all the way up to a Short Battalion. Only part of them have been posted on the board & on my Blog as I am still developing them.
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Post by rolunde on Jan 31, 2013 1:34:31 GMT -5
Blog? Cool, I'll do one better and pop over there to check it out! (And I did also snag the 'updates' to the Laser weapons as well, thanks for that too.) Cheers! ~R~
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