Here is the Updated list with All the Page Number except for the 6 Items you had to begin with. I gave each Item a Reference Numbers in the Order of the Original Post. The next Available Reference Number is 30. I also Added a Couple of Post from the Board & a Few I found while finding the Pages for the Previous Posts. I made sure to give credit for the Original Posts (Original Poster) then Individual Subjects. The Subjects I moved from other Posts are Linked to the other posts as long they are on the General Board. In addition if 2 Items are Liked I put a # & the related Reference Number ( example #6 is related to Reference # 6).
1: (inrepose) Squad Attachments: Need to clarify the pts cost for the builder.
2: (inrepose) Squad Size: Max and minimum size to be listed.
3: (inrepose) Fighters: Bomb details formatting wrong on the chart.
4: (inrepose) Adjust for Full Auto on the AP of a couple of FA weapons.
5: (inrepose) Grenades : Number of grenades vs template size clarification.
6: (inrepose) Potential for addition of another Gatling weapon but I can't find the thread comment where someone said it was needed! See # 18
7. (baldlea) Because they were technically vehicles, there seemed no opportunity for the bikes to remain in combat and fight back (rules state that assaulting vehicles use rams etc).
The only option looked to be to disengage and incur (deadly) free attacks. Is it possible for a "vehicle" of this sort to stay in combat and fight back or does the player forego that right when they choose to use the vehicle specialist builder? Pages 30 , 32 & 33
8. (baldlea) Vehicles are allowed to react fire against assault but only with anti infantry weapons. Do you have to make a mental check to do this (using the woolly "crew" stats) or do you somehow use the Skill stat? Page 30
9. (makulator) point costs of the perks shields and heavy shields are the same. Page 83
10. (timsnoddy) What the modifiers to hit are for full auto weapons. Page 26
11. (timsnoddy) building collapse Page 41
12. (timsnoddy) vehicles ramming Gruntz Pages 30, 32& 33
13. (timsnoddy) weapon choices for GSV's Pages 62,77, 78 & 79
14. (timsnoddy) the availability of power armour stat 16 for Gruntz. ( Squads Page 44& 45 / Specialist Page 50 & 51)
15. (inrepose) Let rip number of actions pg 84. Should say 2 actions.
16. (celtofkernow) What the difference between wheeled and tracked vehicles, as it looks like tracked shouldbe cheaper as they are slower and have no road bonus. Pages 17 & 18
17. (celtofkernow) How do missiles work? Have a minimum range at half I.e. can't shoot below half range or is it a minus 2 below half range. On Page 80
18. (artbraune) Discussion reuarding # 6 Vehicle Assault Gatling question here...Read More
gruntz15.proboards.com/index.cgi?....play&thread=99119. (artbraune) Full auto and GSV's broken in 1.1? See # 21 House Rule Fix Read More
gruntz15.proboards.com/index.cgi?....read=977&page=120. (timvidlak) Points for both the Normal & Full-Auto Specialist & Light Vehicle Lasers are not Mathematically Sound which is part of what Caused the Problem above. Pages 77, 78 & 79 look at the point cost of Squad Attachment, Specialist & all the Vehicle Projectile & lasers Stats & Point Cost to see why The math does not work
Spec Heavy Laser Range 14 Dam 10 AP 2
Vehicle Light Laser Range 15 Dam 11 AP 2
21. (timvidlak) solution to #19 Concentrated Auto fire verses vehicle Feel free to use this if you wish to use it as an Official fix permanently or temporarily if you need to Robin Read more:
gruntz15.proboards.com/index.cgi?board=ps&action=display&thread=1035&page=1#ixzz2JWb2WFY622. (timvidlak) On Page 83 The Fanatic Perk States When activated or the Model is waxed they explode with an AOE of 2 & all models in the AOE Take Damage as if hit by a frag grenade. I Believe It should Say HE Grenade as Frag Grenades are not listed in the weapons Chart. Is the Damage full strength(Dam 7) or at the -3 (Dam 4) as per grenades Rules for AOE Damage on Page 26.
23. (timvidlak) Another question came up when I reread the grenade section on Page 26. Why is a Grenade Less effect if it Deviates as it Suffers a -5 to the AOE Damage instead of the normal Modifier for Grenades Which is -3 to the AOE Damage. I Hope this was a Miss Print as it is completely Illogical for the AOE Damage for a Grenade to require a Direct hit for max effect.
24. (twogunsblazing) Auto-fire weapons & Reaction Fire it Needs to be specified Reaction Fire is 1 Shot per weapon not D3+1 for autofire weapons. As you posted on the barracks board & I copied & cross posted on the Gruntz 1.1 question area of the General Board. Reaction Fire Pages 27, 28 & 31 Read more
gruntz15.proboards.com/index.cgi?board=release2questions&action=display&thread=1053#ixzz2JWdhuGp627. (idconstantine) Pages 62 & 66 Squad Size vs. Transport Slots Robin Said “1 Transport slot should really be 8 physical gruntz. If they are wearing power armour 1 transport slot would carry 4 physical gruntz. You can of course create a PA squad of 4, so given that it is on a x2 ratio for PA it seems fair to suggest that a single slot could take 4 PA. Read more:”
gruntz15.proboards.com/index.cgi?board=release2questions&action=display&thread=1026#ixzz2JWkPBxYf28. (timvidlak) Squad Attachments Page 78 Needs to be reworded to reflect that a SA Replaces 1 of the members of a Squad of Gruntz with a Maximum of 2 SA in a Squad.
29. (timvidlak) Vehicle crew sizes Page 35 Bail out crew size is never specified. This not a problem for me as I have house rules for this.
I hope this Helps Out. Some of the answers are in the book others are not present or unclear to the rules. I will let Robin decide what Needs Clarification & what doesn't.