Post by twogunsblazing on Oct 19, 2012 8:57:46 GMT -5
I've decided on three special army rules for my Aliens force. Thanks to Peabody for the Acid idea and thanks to the Starship Troopers Game for the tunnelling idea's;
These will probably change a bit as I start to get a few games with these guys under my belt, but I think it's a good staring point and all of the three rules are thematic and add flavour and relevance to the force.
Army Special Rules
Utterly Fearless: All Aliens units are completely without fear. They are relentless in the face of death and will not stop until they are either killed or have killed their enemy.
All Aliens units automatically pass all Mental Checks.
Acid for Blood: The Aliens Warriors have acid for blood, an extremely corrosive form of acid that burns and melts its way through metals in moments, weakening building supports and framework or vehicle armour so further assaults are made more effective.
At the beginning of an Aliens Warrior Brood Assault, the Aliens player may state that any amount of Aliens Warriors are sacrificed by the other Aliens Warriors in that Brood so that their acid blood will help them breach hard targets. For every two Aliens Warriors that are sacrificed from a Brood, all remaining Aliens Warriors from that Brood gain +1 AP to their damage rolls for that Assault.
Tunnelling: This represents Broods of Aliens moving underground through pre-existing tunnels, whether they be ancient lava flows, natural cavern systems, sewage systems, pipelines, mine shafts or the like.
Brood – This is an Aliens Warrior Brood on the surface.
Blip – This is an Aliens Warrior Brood underground. Blips cannot be harmed in any way.
Tunnel Entrance - This is simply a point of access to underground tunnels. It may be a mine shaft opening, a hole in the ground, a well, an access grill or anything similar.
Pool – This is where Tunnel Entrances and Blips that are not in play are kept for later use in the game.
For every three Broods that start the game, the Aliens player receives two Tunnel Entrances and one Blip for his ‘Pool’. No more Tunnel Entrances or Blips may be in play than what was originally received for the 'Pool'.
At the end of the deployment of both forces, the Aliens player may place up to two Tunnel Entrances anywhere on the board.
Underground Movement
Blips ignore everything that is on the surface, whether it is difficult terrain, impassable terrain or enemy models. To move underground, Blips take a double action, which allows them to move their base movement +2” in any direction.
Becoming a Blip
A Brood on the surface may become a Blip in one of three ways;
• A Brood may start the game as a Blip.
• If a Brood’s movement leaves it touching an existing Tunnel Entrance, it may immediately become a Blip. The entire Brood must be able to touch a Tunnel Entrance in order for it to become a Blip. Replace the Brood with a Blip from the 'Pool'. Place the Blip inside the Tunnel Entrance, it is now free to complete any remaining movement underground as a Blip.
• A Brood may use two actions to create a Tunnel Entrance. At the completion of the two actions, the Brood has created a Tunnel Entrance. Replace the Brood with a Blip from the 'Pool'. Place the Blip inside the Tunnel Entrance, it is now free to move underground next time it activates.
Becoming a Brood
A Blip can emerge and become a Brood on the surface in one of two ways;
• If a Blip’s movement leaves it touching an existing Tunnel Entrance, it may immediately become a Brood. Remove the Blip to the ‘Pool’ and place the entire Brood as close to the Tunnel Entrance as possible. The Brood may now finish any remaining move it may have.
• A Blip may use two actions to create a Tunnel Entrance. At the completion of the two actions, the Blip has created a Tunnel Entrance, remove the Blip to the ‘Pool’ and place the entire Brood as close to the Tunnel Entrance as possible.
Collapsing a Tunnel Entrance
A Blip underground or a Brood on the surface may collapse a Tunnel Entrance if they are touching it at the start of their activation by using two actions. At the completion of the two actions, the Tunnel Entrance is collapsed and placed in the ‘Pool’ for later use.
Tunnel Entrances may be placed/created/collapsed inside a building.
These will probably change a bit as I start to get a few games with these guys under my belt, but I think it's a good staring point and all of the three rules are thematic and add flavour and relevance to the force.
Army Special Rules
Utterly Fearless: All Aliens units are completely without fear. They are relentless in the face of death and will not stop until they are either killed or have killed their enemy.
All Aliens units automatically pass all Mental Checks.
Acid for Blood: The Aliens Warriors have acid for blood, an extremely corrosive form of acid that burns and melts its way through metals in moments, weakening building supports and framework or vehicle armour so further assaults are made more effective.
At the beginning of an Aliens Warrior Brood Assault, the Aliens player may state that any amount of Aliens Warriors are sacrificed by the other Aliens Warriors in that Brood so that their acid blood will help them breach hard targets. For every two Aliens Warriors that are sacrificed from a Brood, all remaining Aliens Warriors from that Brood gain +1 AP to their damage rolls for that Assault.
Tunnelling: This represents Broods of Aliens moving underground through pre-existing tunnels, whether they be ancient lava flows, natural cavern systems, sewage systems, pipelines, mine shafts or the like.
Brood – This is an Aliens Warrior Brood on the surface.
Blip – This is an Aliens Warrior Brood underground. Blips cannot be harmed in any way.
Tunnel Entrance - This is simply a point of access to underground tunnels. It may be a mine shaft opening, a hole in the ground, a well, an access grill or anything similar.
Pool – This is where Tunnel Entrances and Blips that are not in play are kept for later use in the game.
For every three Broods that start the game, the Aliens player receives two Tunnel Entrances and one Blip for his ‘Pool’. No more Tunnel Entrances or Blips may be in play than what was originally received for the 'Pool'.
At the end of the deployment of both forces, the Aliens player may place up to two Tunnel Entrances anywhere on the board.
Underground Movement
Blips ignore everything that is on the surface, whether it is difficult terrain, impassable terrain or enemy models. To move underground, Blips take a double action, which allows them to move their base movement +2” in any direction.
Becoming a Blip
A Brood on the surface may become a Blip in one of three ways;
• A Brood may start the game as a Blip.
• If a Brood’s movement leaves it touching an existing Tunnel Entrance, it may immediately become a Blip. The entire Brood must be able to touch a Tunnel Entrance in order for it to become a Blip. Replace the Brood with a Blip from the 'Pool'. Place the Blip inside the Tunnel Entrance, it is now free to complete any remaining movement underground as a Blip.
• A Brood may use two actions to create a Tunnel Entrance. At the completion of the two actions, the Brood has created a Tunnel Entrance. Replace the Brood with a Blip from the 'Pool'. Place the Blip inside the Tunnel Entrance, it is now free to move underground next time it activates.
Becoming a Brood
A Blip can emerge and become a Brood on the surface in one of two ways;
• If a Blip’s movement leaves it touching an existing Tunnel Entrance, it may immediately become a Brood. Remove the Blip to the ‘Pool’ and place the entire Brood as close to the Tunnel Entrance as possible. The Brood may now finish any remaining move it may have.
• A Blip may use two actions to create a Tunnel Entrance. At the completion of the two actions, the Blip has created a Tunnel Entrance, remove the Blip to the ‘Pool’ and place the entire Brood as close to the Tunnel Entrance as possible.
Collapsing a Tunnel Entrance
A Blip underground or a Brood on the surface may collapse a Tunnel Entrance if they are touching it at the start of their activation by using two actions. At the completion of the two actions, the Tunnel Entrance is collapsed and placed in the ‘Pool’ for later use.
Tunnel Entrances may be placed/created/collapsed inside a building.